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Post by RoguesGalleryGames on May 10, 2019 22:10:30 GMT
I have my camera set up to my liking with one issue. I can have a wall set as default with one box collider on it and the camera will cull above the characters head on one spot, then clip through the character on the same exact wall in a different spot. It's the same with other objects. I have 2 bookshelf with the exact same settings on each and the camera will cull abouve the player on one of them, and clip through the player mesh on the other.
I have quadruple checked everything, and it just seems random. Especially how it will clip and cull on the exact same wall with only one box collider depending on where you stand against the wall.
I don't like the culling fade at all, so it is not an option.
This doesn't make any logical sense.
My character is rigged in mixamo, and I have tried other characters that were hand rigged and it does not do that with the hand rigged characters.
Honestly, I would prefer the camera to cull to the right of my character instead of above if anyone knows how to go about changing the code around to do so.
That still wouldn't address the issue of the camera clipping and culling on the same wall, depending on where my character is standing against the wall.
Any help on this would be greatly appreciated.
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