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Post by kennetha123 on Jun 12, 2019 11:48:31 GMT
Hi , i made some AI and its pretty cool to work around with this but still i do have question since its implemented the AI looks not really smart and conserv even i make an aggresive AI in FSM , is there any settings do i miss or it just like that? before first attack he turn around looking at the player, what i want is AI aggresive and brutally attack player, i set the AI can attack 30x max.
if the AI do some attack , maybe it will attack around 3-6 times after that he will observe the player once more.
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Post by Invector on Jun 12, 2019 14:30:58 GMT
In the FSM you can change the EngageSpeed and CombatSpeed of the Combat state to Sprinting, plus all the combat settings of the inspector and the Update Path Quality will also affect the speed to recognize a path
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