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Post by ninjaplayground on Jul 3, 2019 11:19:21 GMT
For the FSM AI Invector package I noticed there is a useful FPS Controller that is created for the player for 1st person views. This led me to attempt to use the Generic Action script for various tests including simply triggering the stealth animation from the Invector Stealth package.
My question is without using the Invector Third Person Controller, why can't I get Generic Actions to work? I can't trigger anything to work with a FPS controller, but ONLY with the 3rd person one. I should be able to trigger objects & animations by walking into the trigger areas for the general actions, but nothing occurs. Does this reply on the Third Person Input / controller somehow?
The only way I can get the General Actions to detect anything is by adding a dummy animator to the parent along with the V Third Person Input & Controller Scripts on my FPS character which doesn't seem right.
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Post by Invector on Jul 3, 2019 13:31:00 GMT
The vFPS Controller was designed only with a purpose to demonstrate the AI in action as the description says, and never to be used on a project, it's a very simple controller and doesn't support any features of the template
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