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Post by uberwiggett on Feb 4, 2017 9:06:25 GMT
One thing I keep finding when I go to create a project with the template to test out some new equipment, is the painstaking efforts to create new items en masse. Don't get me wrong, the item creation methods are simple and easy to follow, but the more I add to it (with add on packs etc) the more the item creation time blows out, and when you have games that feature more than 10 items (most of mine have over 1000) it becomes very tedious. I'm wondering if the Inventory data files are able to be edited outside of unity (via text or some sort of database program) so that I can template items and do them as batches or just cut n paste and alter some details. Or even if a duplicate item feature will be implemented (with a number to alter item name) In my specific case, I have items that don't use physical objects but the data triggers other things on the player, being able to duplicate the items ends up saving me about 2 mins of clicking and typing
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Post by Invector on Feb 4, 2017 14:52:59 GMT
Good observation! I think we can get a "Copy From" option when creating a new item, them you just change the field that you need. I will take a look and post the solution here if it's easy to add
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Post by uberwiggett on Feb 4, 2017 22:09:56 GMT
Oh god if it turns out that simple I will marry you! :D
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Post by Invector on Feb 8, 2017 16:29:55 GMT
How about that?
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Post by uberwiggett on Feb 8, 2017 20:32:14 GMT
A diamond of that size answers alllll my questions Still could use some sort of data file or bulk edit but im just being picky, duplicate item will cut my workload in half!
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