debug
New vMember
Posts: 4
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Post by debug on Sept 11, 2019 14:36:26 GMT
Using the default FSM melee behaviour I noticed that the AI waits for a certain period after attacking, is there a way to reduce the value of this wait time? I have looked into the editor.
ps I’m not ready to create a custom behaviour just yet
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Post by Invector on Sept 11, 2019 15:26:41 GMT
You can set the Min/Max AttackTime directly on your AI Inspector - Combat Settings
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Post by gubwe on Oct 11, 2019 10:41:47 GMT
You can set the Min/Max AttackTime directly on your AI Inspector - Combat Settings does the same apply to shooting coz i also noticed that when the ai sees my player it starts walking toward them whist aiming for a few seconds and the starts shooting but i feel the time it takes to do that is too long
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Post by Invector on Oct 11, 2019 11:52:14 GMT
You can set the Min/Max AttackTime directly on your AI Inspector - Combat Settings does the same apply to shooting coz i also noticed that when the ai sees my player it starts walking toward them whist aiming for a few seconds and the starts shooting but i feel the time it takes to do that is too long Yes, it also depends on your field of view distance, combat distance and update quality for the find target
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Post by gubwe on Oct 13, 2019 22:04:21 GMT
does the same apply to shooting coz i also noticed that when the ai sees my player it starts walking toward them whist aiming for a few seconds and the starts shooting but i feel the time it takes to do that is too long Yes, it also depends on your field of view distance, combat distance and update quality for the find target thanks
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