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Post by angelo on Sept 19, 2019 20:07:17 GMT
Bug in FSM_v1.0.2 when i try to create a new Actions script or decision from plus buttom
console print:
when i try create a new ActionScript or decisionScrit using the menu NullReferenceException: Object reference not set to an instance of an object Invector.vCharacterController.AI.FSMBehaviour.vNodeMenus.CreateScriptAsset (System.String templatePath, System.String destName) (at Assets/Invector-AIController/FSM/Editor/Menus/vNodeMenus.cs:92)
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Post by Invector on Sept 23, 2019 13:00:55 GMT
Strange, here is working fine... What version of Unity are you running?
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Post by Invector on Sept 23, 2019 13:01:47 GMT
Btw you can also create by right click in the Project Window > Create > Invector > FSM Behavior > New FSM Action
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Post by angelo on Sept 27, 2019 22:15:04 GMT
Sorry for delay I am using the Unity 2019.4f1 i tried using the project Windows but this return the same error
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Post by Invector on Sept 30, 2019 14:34:52 GMT
Sorry for delay I am using the Unity 2019.4f1 i tried using the project Windows but this return the same error 2019.4f1? here the latest version is 2019.2.6f1...
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Post by angelo on Oct 6, 2019 12:30:39 GMT
Sorry for delay I am using the Unity 2019.4f1 i tried using the project Windows but this return the same error 2019.4f1? here the latest version is 2019.2.6f1... Sorry the my unity v is 2019.2.4f1 Maybe the bug can do conflit between editor folder in project. I will try to reimport project. i'll return the feed it if it's ok or no
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Post by witchthewicked on Nov 9, 2019 21:16:54 GMT
I am getting the same bug
Neither going through the AI FSM tools --> FSM Components --> Action --> New Action Script
Nor the Unity3d toolbar Invector --> FSM AI --> FSM Behavior --> Create new --> FSM Action
I will try reimporting if this fixes it
NullReferenceException: Object reference not set to an instance of an object Invector.vCharacterController.AI.FSMBehaviour.vNodeMenus.CreateScriptAsset (System.String templatePath, System.String destName) (at Assets/Invector-AIController/FSM/Editor/Menus/vNodeMenus.cs:92) Invector.vCharacterController.AI.FSMBehaviour.vNodeMenus.CreateFSMScript (System.String assetTemplate, System.String defaultName) (at Assets/Invector-AIController/FSM/Editor/Menus/vNodeMenus.cs:68) Invector.vCharacterController.AI.FSMBehaviour.vNodeMenus.CreateNewAction () (at Assets/Invector-AIController/FSM/Editor/Menus/vNodeMenus.cs:36) Invector.vCharacterController.AI.FSMBehaviour.vFSMPropertyView+<>c.<AddComponentContext>b__9_0 () (at Assets/Invector-AIController/FSM/Editor/Views/vFSMPropertyView.cs:222) UnityEditor.GenericMenu.CatchMenu (System.Object userData, System.String[] options, System.Int32 selected) (at C:/buildslave/unity/build/Editor/Mono/GUI/GenericMenu.cs:121)
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Post by witchthewicked on Nov 9, 2019 21:27:36 GMT
Unity 2019.2.8f1 And reimport does not work.
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Post by witchthewicked on Nov 9, 2019 21:40:30 GMT
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Post by Invector on Nov 12, 2019 12:59:12 GMT
Tested on Unity 2018.4.12f1 and 2019.2.10f1 and still working as expected... no errors, the FSM is created and ready to go. Are you running on Windows or Mac?
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