I've setup the AI Listeners like in the tutorial. But when I shoot all around them, they don't respond to the sound. I can shoot one dead next to the other one and it doesn't react at all.
Is there something I need to do to make the 3rd person shooter controller trigger the listener on the AI?
For work in third person in my case.
- You need to create a component NoiseObject as children in vHangun (or other gun or other object that you need listen) - Set the noise parameters - In your FSM_Object add VAI NoiseListener component and set it - In Your FSM behavior add a new decision Check for Noise and set it