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Post by lokiare on Oct 14, 2019 19:07:47 GMT
I've setup the AI Listeners like in the tutorial. But when I shoot all around them, they don't respond to the sound. I can shoot one dead next to the other one and it doesn't react at all.
Is there something I need to do to make the 3rd person shooter controller trigger the listener on the AI?
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Post by Invector on Oct 15, 2019 14:06:22 GMT
Basically, your AI need's an AI Noise Listener, the logic in the FSM and your weapon must trigger the sound... that's it, check the FPS controller weapon to see how we trigger the noise
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Post by angelo on Nov 3, 2019 14:04:37 GMT
I've setup the AI Listeners like in the tutorial. But when I shoot all around them, they don't respond to the sound. I can shoot one dead next to the other one and it doesn't react at all. Is there something I need to do to make the 3rd person shooter controller trigger the listener on the AI? For work in third person in my case. - You need to create a component NoiseObject as children in vHangun (or other gun or other object that you need listen) - Set the noise parameters - In your FSM_Object add VAI NoiseListener component and set it - In Your FSM behavior add a new decision Check for Noise and set it
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Post by max076 on Oct 27, 2020 11:38:58 GMT
I need a help to! I can´t attach noise object to vShotterWeapon Event on vGun-Inventory.Angelo, could you give us detailed explain how to do that! Thank you very much, and sorry for my english.
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Aaron
Junior vMember
Posts: 44
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Post by Aaron on Oct 31, 2020 9:39:55 GMT
I need a help to! I can´t attach noise object to vShotterWeapon Event on vGun-Inventory.Angelo, could you give us detailed explain how to do that! Thank you very much, and sorry for my english. I have an explanation on how to do this here:
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Post by max076 on Feb 19, 2021 13:50:38 GMT
Thank you Aaron!!!
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