johnq
New vMember
Posts: 12
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Post by johnq on Oct 20, 2019 17:26:59 GMT
I am trying to set up animations for a mini gun weapon. I understand that I must set a different moveset ID on the weapon, but I cant figure out where to put the custom animations for the weapon in the invector animator controller.
Sorry if my English is not good. What I have done so far is create the weapon, set a moveset id that I want for the minigun, but I am stuck on figuring out where the animations go so the animator so the new animations can play.
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Post by Invector on Oct 21, 2019 13:43:47 GMT
To move you can add the MoveSet_ID in the Base Layer > Free Movement (Idle & Move Forward) and the Strafe Movement (Idle, Move to all directions)
To stand in idle pose holding your weapon, you can add a single keypose animation in the OnlyArms Layer using the UpperBody_ID
And the Aim, it's the same as the standing but in the UpperBody layer > Aiming > Aim Upperbody Pose.
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johnq
New vMember
Posts: 12
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Post by johnq on Oct 24, 2019 21:58:21 GMT
To move you can add the MoveSet_ID in the Base Layer > Free Movement (Idle & Move Forward) and the Strafe Movement (Idle, Move to all directions) To stand in idle pose holding your weapon, you can add a single keypose animation in the OnlyArms Layer using the UpperBody_ID And the Aim, it's the same as the standing but in the UpperBody layer > Aiming > Aim Upperbody Pose. Thank thanks very much, I got that to work, however one other slight issue if you could please help me with it would be appreciated. I'm simply wondering about two handed weapons left hand IK if this is possible? I have a 2h weapon with a custom handler and animation set which all works fine, however the left hand is not aligned to the weapon. I was wondering If there is anyway to add left hand IK for melee weapons as is the case with shooter weapons so I can have the left hand correctly positioned on the 2handed melee weapon. Thanks in advance!
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Post by Invector on Oct 25, 2019 14:23:57 GMT
To move you can add the MoveSet_ID in the Base Layer > Free Movement (Idle & Move Forward) and the Strafe Movement (Idle, Move to all directions) To stand in idle pose holding your weapon, you can add a single keypose animation in the OnlyArms Layer using the UpperBody_ID And the Aim, it's the same as the standing but in the UpperBody layer > Aiming > Aim Upperbody Pose. Thank thanks very much, I got that to work, however one other slight issue if you could please help me with it would be appreciated. I'm simply wondering about two handed weapons left hand IK if this is possible? I have a 2h weapon with a custom handler and animation set which all works fine, however the left hand is not aligned to the weapon. I was wondering If there is anyway to add left hand IK for melee weapons as is the case with shooter weapons so I can have the left hand correctly positioned on the 2handed melee weapon. Thanks in advance! Currently the Melee Combat Template doesn't support left hand IK but it's something I definitely want to add in the future!
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