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Post by pat19645 on Aug 6, 2016 7:28:30 GMT
Hi,
I have a little problem, i made a character with Fuse, these load fine in the character creator, but i needed to convert it to obj, change some stuff and re-coverted it to fbs, and set it as humanoid. Now the character creator doesn't see it as humanoid anymore. Any idea how to solve this?
Another problem is when fighting it's very difficult to injure the enemy, don't know exactly what i did wrong.
I am very happy with the thirdperson controller and i'm sure the problems come from my side, i just can't seem to fix these.
Regards,
Pat
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Post by Invector on Aug 6, 2016 11:47:03 GMT
Hey Pat, welcome to the vForum ![:)](//storage.proboards.com/6568894/images/ZBmrSnGk3oAEFhI1X_mk.gif) When you convert to .obj you changed the mesh of your character? if so I think that your rig was damage, and Unity won't recognize anymore. Try using the mixamo's auto rig website to fix it. About the fighting issue, you can try to increase your hitbox collider size, to be easier to hit the target.
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Post by pat19645 on Aug 6, 2016 12:16:32 GMT
Thanks for the info! I will try that.
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Post by pat19645 on Aug 16, 2016 5:46:35 GMT
Everything is working fine now, thanks!
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Deleted
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Post by Deleted on Dec 4, 2016 18:07:33 GMT
Awesome! Is Mixamo free for rigging?
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Post by Invector on Dec 4, 2016 21:28:51 GMT
Awesome! Is Mixamo free for rigging? Yep
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Deleted
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Post by Deleted on Dec 4, 2016 21:48:19 GMT
Thx @invector ![:)](//storage.proboards.com/6568894/images/ZBmrSnGk3oAEFhI1X_mk.gif)
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