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Post by Invector on Dec 3, 2019 23:23:40 GMT
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wabby
New vMember
Posts: 9
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Post by wabby on Dec 4, 2019 12:13:12 GMT
Hello I just bought Shooter Template + FSM AI - I'm working on Unity 2018.4.13
When adding FSM AI, the Shooter Template doesn't work anymore (same in a new created project). Here is the Red alert error in the console : Assets\Invector-3rdPersonController\Basic Locomotion\Scripts\CharacterController\Editor\vInvectorStartup.cs(20,17): error CS0103: The name 'vInvectorWelcomeWindow' does not exist in the current context
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Post by Invector on Dec 4, 2019 15:02:58 GMT
Hello I just bought Shooter Template + FSM AI - I'm working on Unity 2018.4.13 When adding FSM AI, the Shooter Template doesn't work anymore (same in a new created project). Here is the Red alert error in the console : Assets\Invector-3rdPersonController\Basic Locomotion\Scripts\CharacterController\Editor\vInvectorStartup.cs(20,17): error CS0103: The name 'vInvectorWelcomeWindow' does not exist in the current context Hey there, we just updated all of our assets make sure you're using the latest version. Shooter v2.5.0 goes with FSM AI v1.1.0, otherwise you willl have some errors
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wabby
New vMember
Posts: 9
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Post by wabby on Dec 5, 2019 9:23:26 GMT
ok, shooter update is now available on the asset store.
BUT : after update, there is an infinite looped yellow alert in the console during runtime :
Parameter 'Hash 1319951936' does not exist. UnityEngine.Animator:SetFloat(Int32, Single) Invector.vCharacterController.vThirdPersonAnimator:UpdateAnimatorParameters() (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonAnimator.cs:101) Invector.vCharacterController.vThirdPersonAnimator:UpdateAnimator() (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonAnimator.cs:57) Invector.vCharacterController.vThirdPersonInput:FixedUpdate() (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonInput.cs:126) Invector.vCharacterController.vMeleeCombatInput:FixedUpdate() (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterController/vMeleeCombatInput.cs:61)
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Post by Invector on Dec 5, 2019 13:28:27 GMT
ok, shooter update is now available on the asset store. BUT : after update, there is an infinite looped yellow alert in the console during runtime : Parameter 'Hash 1319951936' does not exist. UnityEngine.Animator:SetFloat(Int32, Single) Invector.vCharacterController.vThirdPersonAnimator:UpdateAnimatorParameters() (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonAnimator.cs:101) Invector.vCharacterController.vThirdPersonAnimator:UpdateAnimator() (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonAnimator.cs:57) Invector.vCharacterController.vThirdPersonInput:FixedUpdate() (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonInput.cs:126) Invector.vCharacterController.vMeleeCombatInput:FixedUpdate() (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterController/vMeleeCombatInput.cs:61) We have updated all the animators, there are new parameters and apparently you're using animators from the old version and they are missing some parameters.
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wabby
New vMember
Posts: 9
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Post by wabby on Dec 5, 2019 17:44:12 GMT
Well… I have same issue in a new project with only Shooter & FSM Ai imported.
Can you tell me more?
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Post by Invector on Dec 5, 2019 18:07:57 GMT
Well… I have same issue in a new project with only Shooter & FSM Ai imported. Can you tell me more? Make sure you import the FSM AI first and them the Shooter Package Or Shooter first and then UNCHECK the Invector-3rdPersonController folder when importing the FSM AI package, the shared files has some differences between packages.
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wabby
New vMember
Posts: 9
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Post by wabby on Dec 5, 2019 19:58:15 GMT
That's it ! Everything works great, now :-) Thanks for that and your awesome work! Your tools are fantastic.
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