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Post by aleksandr409 on Dec 29, 2019 14:36:52 GMT
Hi everyone, I would like to learn how to make the sound of footsteps become quieter when I switch to climbing mode or louder when I switch to running mode.
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Post by Invector on Jan 8, 2020 23:29:41 GMT
That's a good question, we have implemented a variables called 'volume' to the FootStep that goes from 0 to 1, you can use it on Events for example: Don't forget to Reset back to 1
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Aaron
Junior vMember
Posts: 44
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Post by Aaron on Aug 30, 2020 20:13:36 GMT
That's a good question, we have implemented a variables called 'volume' to the FootStep that goes from 0 to 1, you can use it on Events for example: Don't forget to Reset back to 1 For those who stumble upon this - the Event is in your Third Person Controller.
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Post by komposite on Sept 20, 2020 12:24:10 GMT
An other, more organic way, would be to link your velocity (the one from the rigidbody) to the vFootstep.volume, meaning that your footstep volume would change according to how much you're pushing the joystick, or if you're duck, or sprinting...
Plus, if you're adding unity animation curves, you can go even deeper
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Post by bbacle on Nov 15, 2021 20:45:54 GMT
I don't have Third Person Controller in mine. The only place I see it is in the Assets, but when I click on it, nothing shows up in the Inspector.
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