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Post by aleksandr409 on Jan 4, 2020 23:35:02 GMT
Hello everyone, I noticed that when the Ai moves in different directions it is slightly raised up (it seems at the same time) with what it can be connected. I will be grateful for your help!
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Post by Invector on Jan 6, 2020 18:39:39 GMT
Very strange, are you sure the sphere collider of the footstep trigger are set to trigger?
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Post by aleksandr409 on Jan 8, 2020 16:38:59 GMT
So far, I can't figure out why the character is slightly rising.
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Post by aleksandr409 on Jan 8, 2020 18:18:27 GMT
Very strange, are you sure the sphere collider of the footstep trigger are set to trigger? I think I started to understand why this problem arises. When I add the V component Ragdoll starts Bouncing when walking as in the video. Maybe there are ideas how to fix it ?
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Post by aleksandr409 on Jan 13, 2020 18:46:55 GMT
Very strange, are you sure the sphere collider of the footstep trigger are set to trigger? Hello, do you have any ideas for solving this problem ?
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Post by Invector on Jan 13, 2020 21:22:12 GMT
Not really... did you test the demo scenes? I just look here and it's working fine
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Post by aleksandr409 on Jan 14, 2020 21:03:21 GMT
Not really... did you test the demo scenes? I just look here and it's working fine Hello, I can send prefab to your email with a link to this forum page. (since you have the same model that I use to get tested). Thanks.
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Post by Invector on Jan 14, 2020 21:44:53 GMT
Sure!
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Post by aleksandr409 on Jan 15, 2020 16:59:21 GMT
Hello, added a letter in the mail
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Post by aleksandr409 on Jan 16, 2020 19:53:48 GMT
The problem was that Layer-BodyPart was not applied to the skeleton components. Thank you for your help via email to Invector !
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