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Post by mrpulsar on Jan 8, 2020 22:48:08 GMT
Hello, I am curious if anyone has tried to implement their own custom 'posture' feature, like in the 2019 game Sekiro: Shadows Die Twice. Basically, enemies can block until their posture is depleted and then you can do essentially stealth kills/cutscene kills.
Do you think the posture system would be easy enough to implement? I actually found a tutorial video showing how to make it in unity.
I am mostly curious if anyone else has tried and if they have any tips for me. I am quite comfortable at coding, so I'm up for trying. I haven't gotten to mess around completely with Invector's blocking yet but I am about to start customizing it here shortly.
Edit: I mostly mean the posture, not the stealth/cutscene kills, but that would be interesting too to have some tips on achieving that as well. I'm guessing switching to another camera is one way to handle the cutscene part of it.
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