burrs
New vMember
Posts: 8
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Post by burrs on May 24, 2021 3:59:27 GMT
My weapon is floating next to my character when he picks up as collectable. Can someone help me?
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Post by drelee on Oct 14, 2021 1:46:57 GMT
This fix is no longer working, i do not have all settings available in the ik adjust screen when going into play.
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Post by Invector on Oct 15, 2021 14:14:39 GMT
This fix is no longer working, i do not have all settings available in the ik adjust screen when going into play. The fix is no longer necessary for current versions, it was posted a while ago. Take a look at this updated tutorial, we just removed the sliders for the Hand IK Target and add a transform so you can easily move around the scene just like the other IK Handlers, it's much easier to position your IK this way, that's why you have less information on the editor.
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Post by vrjest on Nov 30, 2021 18:31:02 GMT
I have followed this tutorial and only the spine and head show up in the IK adjustment window. Is this a rig problem? I am using the Synti Studios character. Can someone help me with some ideas. Is it possibly the Synti rig hiearchy that is not recognized?
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Post by Washington Morais on Dec 1, 2021 13:28:51 GMT
You don't have the others IK adjustments controls anymore in the window. Take a look at the video (1:56). You can adjust the positions using the points in the player. Just lock the position in the left panel and move the points.
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Post by weiprecht on Jan 28, 2022 21:22:11 GMT
You don't have the others IK adjustments controls anymore in the window. Take a look at the video (1:56). You can adjust the positions using the points in the player. Just lock the position in the left panel and move the points. Thank you for the tip. However I have a different problem. It appears the my weapons are instantiating twice, even though I only see one weapon in the hierarchy. Any ideas what might have gone wrong? Thank you
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fabri
New vMember
Posts: 1
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Post by fabri on Jun 1, 2022 16:34:55 GMT
Hello i have a problem with the ik adjust , when i setup the position of the weapond and set the lock aim , go intro menu inventory the hand spin very fast, so why does that happen?
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Post by Invector on Jun 6, 2022 14:17:26 GMT
Hello i have a problem with the ik adjust , when i setup the position of the weapond and set the lock aim , go intro menu inventory the hand spin very fast, so why does that happen? Download the latest update we fix this issue
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story
New vMember
Posts: 1
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Post by story on Jun 7, 2022 5:51:58 GMT
Hi, any plans/timeline to implement these for meelee and basic (like for instance climbing ladders and such) this would feel more natural for those then uMotion manually editing and exporting/reapplying animations.
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Post by Invector on Jun 8, 2022 12:22:10 GMT
Hi, any plans/timeline to implement these for meelee and basic (like for instance climbing ladders and such) this would feel more natural for those then uMotion manually editing and exporting/reapplying animations. We do have plans to add it for melee weapons but for ladders it's a little more trick
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Post by daniellords on Oct 24, 2022 14:42:38 GMT
Hello, I am having problems with walking animation. The Wrist always returns to the " red ball" position when the character moves. How do I fix this? Would it be better if the left hand stayed fixed on the wrist of the right hand?
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Post by Invector on Nov 4, 2022 15:58:14 GMT
Hello, I am having problems with walking animation. The Wrist always returns to the " red ball" position when the character moves. How do I fix this? Would it be better if the left hand stayed fixed on the wrist of the right hand? Can you record a small clip showing the issue?
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Post by jaydanc on Nov 20, 2022 8:33:26 GMT
I'm having a strange issue where the IK for both hands is functioning fine with my custom Handgun. But when I start running, or if I bring the gun up to aim, for a brief moment, the left hand extends outwards past the handler point, but then reattaches when I either stop running or aiming stops moving up. It has been complete fine and working like normal, but I made another weapon and altered that, didn't like it, deleted it. And now this issue is happening. Please, any help would be greatly appreciated Having a similar issue to this; My project uses HDRP, tested the demo scene and it still occurs: when running, the IK for the left hand is ignored. This only happens on the ShooterMelee examples, the shooter only does not have this issue. Enabling 'walk by default' seems to fix this for now, so not a major blocker, thanks for the hard work - the IK tools are really useful NOTE: tested on the built-in render pipeline and the same result occurs. Edit: Ahh, just since the 'Free IK Options' on the V Shooter Weapon script; Use on sprint is set to false, which is likely the cause. Awesome.
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Post by corapeca on Dec 9, 2022 17:11:59 GMT
Hello, I am having problems with walking animation. The Wrist always returns to the " red ball" position when the character moves. How do I fix this? Would it be better if the left hand stayed fixed on the wrist of the right hand? Can you record a small clip showing the issue? hi, i have the same issue here, left hand position changes when i move. can you tell me how to fix it? video of the issue
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Post by hazara on Jan 14, 2023 11:44:54 GMT
hi Why can't I create a new IK for the weapons? The button " create new IK adjust " doesn't work Any help is appreciated
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