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Post by deidrereay on Jan 14, 2020 17:36:03 GMT
I am going to continue messing with it today but seems like the point and click lock while using isometric camera state does not rotate the Player to aim towards enemy. Basically points him in a vertical direction but he will back up and strafe correctly just does not aim at the character while in that camera state.
So am i missing something or does the lock on script need to be changed slightly for that function to work?
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giviz
New vMember
Posts: 6
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Post by giviz on Mar 5, 2020 9:44:57 GMT
Running into this issue using the Point and Click and strafe always facing upwards, did you find any workaround ? Thanks
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Post by deidrereay on Mar 5, 2020 18:51:41 GMT
I never found a solution and moved on
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Post by Invector on Mar 6, 2020 13:28:50 GMT
I never tested the LockOn with the Point&Click, it doesn't seem to be a good combination of mechanics... but I will take a look at it
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giviz
New vMember
Posts: 6
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Post by giviz on Mar 7, 2020 9:10:38 GMT
If you can come up with something, I'd be happy to test it My idea was to see if the mechanics could be interesting for things like boss fights where there is less enemies to fight. But hard to try it if it's not implemented :D
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Post by Invector on Mar 9, 2020 13:51:19 GMT
Usually on top down games the character looks to where the mouse is, it's basically a lock-on to the cursor location. But yeah, you're not the first to ask about lock-on without the regular camera behind the player... I will take a look as soon as possible
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giviz
New vMember
Posts: 6
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Post by giviz on Mar 9, 2020 23:51:42 GMT
In most top down game, the character look in the direction in last walk to or attack, not where the mouse is. The only time I tried that, that was really annoying because he was turning all the time.
Thank you for making the update, keep us posted !
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