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Post by deidrereay on Jan 29, 2020 21:35:44 GMT
I have been looking and messing around with Cinemachine and Timeline for one of the games in development and really liking it. Tharindu had made a old thread and tutorial setting up triggers that went along with invector with some work arounds and it is ok. I am wondering though. Is there a good way and how to just use cinemachine instead of the Invector camera? Having to try and find workaround to continue using invector main camera with cinemachine and thought. Do I have to?? Can I just delete and make a new main camera and Invector stuff still works fine? Please and thanks as i know maybe this is a silly question.
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Post by Invector on Jan 30, 2020 12:55:29 GMT
You can remove our TpCamera system and the template still works, but of course, you will need to manually create the different states for Aiming, Crouch, Strafe, etc...
We wanna implement Cinemachine Camera to the template, but we had a major issue when using the Cinemachine and Horizontal offset to create the camera over the shoulder and collisions, it doesn't work very good, at least a while back when we tried Cinemachine, maybe they fix it
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Post by deidrereay on Jan 31, 2020 23:13:24 GMT
I know there has been a lot of updates with cinemachine even now you dont need to download from asset store it is in package manager. So Unity take that as their own now lol. I would really think maybe looking at it again maybe really beneficial for the invector systems. The cut scenes and just ability of what cinemachine can do.. Can and Will make peoples games using invector that much better. In my opinion.
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