nick62
Junior vMember
Posts: 33
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Post by nick62 on Feb 1, 2020 18:05:58 GMT
Can you add a feature when ai can attack the nearest point of big size collider target.
For example: a lot of zombies attack big size gate not at the gate`s transfom point, but every zombie attacks at the nearest gate`s point to itself.
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Post by Invector on Feb 26, 2020 13:22:26 GMT
We're actually thinking about something like this a while ago, for example, 'PointsToAttack' and similar to our Waypoint system, add a 'MaxUsers' so if I have a total maxUsers of 2, only 2 agents will go there and the others will find another pointToAttack
That's just an idea, but yeah we still have plans to add this feature in the future
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nick62
Junior vMember
Posts: 33
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Post by nick62 on Mar 5, 2020 19:40:12 GMT
It`s better to get collider of the gameObject, calculate neares point of this collider, set destination and attack this nearest point.
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nick62
Junior vMember
Posts: 33
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Post by nick62 on Jun 6, 2020 13:07:30 GMT
Hello! Any news on this feature?
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