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Post by xianno on Feb 18, 2020 14:29:34 GMT
Hi!
I'm actually having some weird results with the Throw UI and Throw System of Invector. My game has a switch system, used to switch between 3 characters at any moment. I managed to make it work perfectly except for the Item manager, and Throw system. (Item Manager is not the point here)
When I control a character, the two others need to stay still. But when I throw a grenade, every characters throw a grenade and are after that able to move freely. As you can imagine it's a big issue. I tried to deactivate the Throw UI, disabled some script. Nothing seems to work. It's not working with the SetLockAllInput neither.
I have a second issue too, with the Swimming Add-On. When in the water and throwing a grenade, your character will be able to jump out of water. It's not a big issue for me as my game as no special intended point where to leave water, but it can be in another ones. (btw It might be cool to choose if you can jump out of water or not too!)
I don't know if I'm the only one experiencing this issues, if yes, can you please tell me if I'm missing an Animator Tag or something? Thanks in advance!
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Post by Invector on Feb 20, 2020 0:37:01 GMT
On the last update, we've implement a bool called 'canUseThrow' that you can set to false to disable the throw
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Post by xianno on Feb 22, 2020 1:12:41 GMT
On the last update, we've implement a bool called 'canUseThrow' that you can set to false to disable the throw I can't find it using the Unity Event System, do I need to call it from script?
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Post by Invector on Feb 24, 2020 13:45:35 GMT
Nope, it's there
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Post by xianno on Feb 24, 2020 13:54:36 GMT
That's so weird! I checked it twice, restarted my Unity but I can't see it even if everything is updated :/ I'll try re-import the ThrowManager from an empty project. I'll tell you if it's working for me after that!
Thanks for your answers Invector!
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Post by Invector on Feb 24, 2020 14:00:47 GMT
Opsss, that was my fault... this method is not yet implemented in the latest version on the AssetStore. Sorry about that, it will be on the next release!
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Post by xianno on Feb 24, 2020 15:03:57 GMT
Opsss, that was my fault... this method is not yet implemented in the latest version on the AssetStore. Sorry about that, it will be on the next release! Oh ok! That's what I though! :D Glad to know it will be implemented!
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