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Post by Raider X on Mar 3, 2020 2:44:33 GMT
Hey! I have noticed that when I reload RPG the rocket dont actually fly off but another child rpg flies ! So i wanted to make an RPG which has both RPG and its rocket seperated. And when i reload another rocket it comes to player hand and it places it in the rocket ! I would really appreciate if you help me !
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Post by Invector on Mar 5, 2020 0:05:22 GMT
Check the Assault Rifle example, we have a fancy ammo clip reload thing going on there Basically we use the AnimatorEventReceiver to identify when the reload animation is playing and we enable and ammo clip object that is already in the characters hand, we disable it again once the animation finishes playing
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Post by Raider X on Mar 5, 2020 5:22:57 GMT
Check the Assault Rifle example, we have a fancy ammo clip reload thing going on thereĀ Basically we use the AnimatorEventReceiver to identify when the reload animation is playing and we enable and ammo clip object that is already in the characters hand, we disable it again once the animation finishes playing Ok going to try that !
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