Post by coolguyplatinum on Mar 10, 2020 20:46:47 GMT
Hey Im new to setting up Invector Melee/Shooter. The basic locomotion works just fine. My custom character can walk, jump, run, and the rest of the basic movements.... but whenever I try to create melee controller from the welcome window, right away it will give errors and and say UnityException: transform child out of bounds. At the same time this happens it spawns infinite hitboxes below my character. The melee manager never opens up as well.
I have tried everything. Nothing seems to work. I have a highly detailed character with highly detailed armature, but I dont think that has anything to do with it since I have converted from generic to humanoid, using the Animation Converter I just bought from the asset store. Like I said my character does everything else when it comes to movement, but when it comes to fighting, picking up weapons, or using Malbers Animations, it does nothing.
it displays:
UnityException: Transform child out of bounds
Invector.vMelee.vMeleeManagerEditor.CheckHitBoxes (Invector.vMelee.vBodyMember bodyMember, System.Boolean isDefault) (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/MeleeWeapon/Editor/vMeleeManagerEditor.cs:308)Invector.vMelee.vMeleeManagerEditor.CheckSingleHitBox (UnityEngine.Transform transform, Invector.vMelee.vHumanBones bodyPart, System.Boolean debug) (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/MeleeWeapon/Editor/vMeleeManagerEditor.cs:103)
Invector.vMelee.vMeleeManagerEditor.CreateDefaultBodyMembers () (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/MeleeWeapon/Editor/vMeleeManagerEditor.cs:64)
Invector.vMelee.vMeleeManagerEditor.OnEnable () (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/MeleeWeapon/Editor/vMeleeManagerEditor.cs:55)