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Post by oxitrotamundos on Mar 11, 2020 2:09:49 GMT
Is there documentation of the snap ground?
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Post by Invector on Mar 11, 2020 17:35:17 GMT
SnapToGround: Snap the character to the ground.
That's pretty much it, it glues the capsule collider bottom to the ground surface, you can still jump and fall but the best thing is to try in your scene to see if you need it or not, it's recommended for complex meshes or terrains surfaces
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