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Post by nickyg on Mar 17, 2020 15:04:25 GMT
"Original Post: I'm trying to create a new FSM behavior by deconstructing the Invector Melee FSM behavior. My goal is to make a simple zombie attack. For whatever reason my custom FSM is able to detect the player but doesn't attack. When I change the FSM from my custom behavior to the one provided by Invector it works just fine. I've been trying for a few hours and I don't know what I am missing. Below is a video to clarify my issue. Any help will be appreciated, thanks! " Solved Answer: Turns out custom states are deprecated and just need to add a Melee Combat Action Video of it working
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Post by nickyg on Mar 17, 2020 20:43:25 GMT
I didn't see that the invector provided FSM uses a custom Combat state. Time for more research!
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Post by nickyg on Mar 17, 2020 21:31:36 GMT
I found where to create custom states but I'm getting a null reference error each time I create one. What am I doing wrong? I've looked at the documentation but can't find how to create custom states.
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