tel
New vMember
Posts: 16
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Post by tel on Mar 24, 2020 19:24:31 GMT
So I don't like the Inventory that is buillt in, and before I make my own I wanted to disable the 'I' key, but I can seem to do it. I commented out various parts of vInventory, starting with just this one line:
public GenericInput openInventory = new GenericInput("I", "Start", "Start");
but that didn't do it. Whats the secret?
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Post by Chronicman on Mar 24, 2020 23:17:49 GMT
you can simply click the use button. It located on the inventory, input mapping
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tel
New vMember
Posts: 16
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Post by tel on Mar 25, 2020 13:00:03 GMT
Thanks, but..
That removes it while playing, but then when I stop playing it gets reset. How do I share my game build? Do you have an empty GameObject with vInventory on it? I tried that and got errors.
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Post by Chronicman on Mar 25, 2020 17:29:37 GMT
So you want to remove the Inventory UI only or whole ItemManager + inventory system ? Also there is a Inventory update coming soon.
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telgo
New vMember
Posts: 17
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Post by telgo on Mar 27, 2020 12:28:14 GMT
I wanted to remove the whole option, but keep the item manager. Just remove the āiā input. But i look forward to the update.
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Post by Chronicman on Mar 27, 2020 14:54:27 GMT
To stop the Inventory UI from spawning just disable it in the start method in the itemManager.cs
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telgo
New vMember
Posts: 17
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Post by telgo on Mar 27, 2020 19:03:03 GMT
Thanks again.
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