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Post by uberwiggett on Oct 7, 2017 5:51:05 GMT
quick one for those installing the quest add on
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Post by tharindu on Oct 7, 2017 8:15:32 GMT
quick one for those installing the quest add on Nice! I noticed something. It's that when the player walks out of the spawn range and the player is back in range the AI doesn't attack you. This is something that happens because of the way Invector's AI is intended to behave. I believe Teles himself gave me a workaround so that this works with my scripts. I'll rummage around and add it to the documentation when I am back next weekend. Been missing this forum xD I haven't had the time to be active in Unity at all :'(
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Post by uberwiggett on Oct 7, 2017 8:27:41 GMT
I wasted a lot of my roaming data just to see what was happening when i was away :D But yeah it is related to the AI, as with the other thread where it loses target when the player dies. It'd be something to do with how often it updates the target acquisition.
The other issue is the one where the player model moves slowly after losing a target in the lock on mode. Not sure if that's been solved yet, might be an issue with not using root motion for movement.
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Post by tharindu on Oct 7, 2017 9:15:02 GMT
I wasted a lot of my roaming data just to see what was happening when i was away :D But yeah it is related to the AI, as with the other thread where it loses target when the player dies. It'd be something to do with how often it updates the target acquisition. The other issue is the one where the player model moves slowly after losing a target in the lock on mode. Not sure if that's been solved yet, might be an issue with not using root motion for movement. For this one the simplest fix is to take the MoveSetSpeed out of the player prefab if you've got that script attached. Other than that I am not sure what's going to help honestly.
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Post by uberwiggett on Oct 8, 2017 8:01:56 GMT
nothing of major note in this video that you can't already read from my posts here, but I do list the assets I'll be using
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Post by uberwiggett on Oct 13, 2017 12:06:04 GMT
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Post by uberwiggett on Oct 20, 2017 11:22:57 GMT
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Post by uberwiggett on Oct 22, 2017 4:51:58 GMT
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Post by Invector on Oct 22, 2017 16:36:23 GMT
some GREAT video tutorials! very well explaned Thanks for sharing uberwiggett!
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Post by uberwiggett on Nov 3, 2017 2:20:47 GMT
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Post by uberwiggett on Nov 5, 2017 13:01:42 GMT
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Post by uberwiggett on Nov 12, 2017 8:20:21 GMT
I'll just place this here
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Post by uberwiggett on Nov 17, 2017 9:17:39 GMT
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Post by chrisredfield on Mar 7, 2018 11:33:08 GMT
is there anyway you good do a tutorial on easysave 2 integration or using triggers like opening doors and key cards?
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Post by uberwiggett on Mar 7, 2018 11:38:11 GMT
doors and keycards I might be able to get around to, but I can't do the easysave 2 integration sorry :(
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