mof
New vMember
Posts: 4
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Post by mof on Apr 10, 2020 1:50:25 GMT
Hi, I seem to have an issue with the melee AI not detecting the player until the player hits them. They then start fighting back and are able to track the player's movements and everything. Layer's are correct and mesh is baked. They also seem to float slightly above the ground. Not sure if that's relevant. I did notice my created AI didn't have a sphere collider, but I took care of that. I dropped a prefab enemyai_b in the scene and it does the same thing. I'm on 2019.3.5f1
Any help is appreciated! I've been developing 2d games with Monogame as a hobby, but I'm fairly new to Unity and 3d.
Thanks!
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mof
New vMember
Posts: 4
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Post by mof on Apr 10, 2020 3:23:33 GMT
Got it working! I removed "Player" and then added it back in on "Layer to detect"? Odd, but it's working.
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