Got it to work..finally. So swimming isn't a major part of the project I'm working on, but I thought it important enough to make the swimming animation a little better. Pay no attention to the awful underwater effects lol.
I was thinking the exact same thing. So I went back to Umotion to look, and the clip plays slower on that. I'm going to see if slowing down the animation speed will look right. But I'm going to be "honing" this animation for quite some time I imagine
LOL thanks for the suggestion! This is all about the swimming animation not the walk. I haven't even begun to fight with the walks and runs and strafes and... and ... and .... But I'm having a blast and learning like crazy!
Yeah, it's a bit "like a boss" indeed, all look a bit stiff, especially regarding the foots, you would expect a more subtle animation regarding the type of chara (realistic human) that you are using. It feel like your missing some key animations, the more you have, the more precise you get, the more realistic you can be. Check how to slice animations in different pose and gestures, youtube have plenty of vidz covering the subject, that would help you a lot.
Good luck, animations (just like any other job in the industry) is a job in itself, few years to learn, a lifetime to master.
Yeah, I was referring to the swimming animation only. The upperbody is ok, even if it's a bit stiff, but clearly, not as the leg. It looks like you have two states for the leg, up and down, and then the engine interpolate between these two, and make it quite robotic. You honestly didn't took the easiest thing to do for a start
Sweet, thanks for the input. I'll take a look at some videos. I was thinking of moving to the under water animations and then I will need to rework the above water to fit with those, so I will sure try and make it look more realistic when I get that far.
And yea, I know these animations aren't the best/easiest to start with but they were the ones that inspired me to go farther into creating them so.... feet first into the fire!