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Post by manwitch on Apr 21, 2020 14:43:27 GMT
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Post by manwitch on Apr 21, 2020 17:29:02 GMT
Got it to work..finally. So swimming isn't a major part of the project I'm working on, but I thought it important enough to make the swimming animation a little better. Pay no attention to the awful underwater effects lol.
Any comments (good or bad) appreciated.
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Post by uberwiggett on Apr 22, 2020 1:11:46 GMT
1) is she meant to have a torch shining on her bum at the start there? 2) I think the leg kicks are a little too fast, the arms seem to be an ok speed but the legs look like they are set to 2x speed
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Post by manwitch on Apr 22, 2020 2:57:43 GMT
I was thinking the exact same thing. So I went back to Umotion to look, and the clip plays slower on that. I'm going to see if slowing down the animation speed will look right. But I'm going to be "honing" this animation for quite some time I imagine Thanks for the input! :thumbs up:
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Post by komposite on Apr 22, 2020 17:26:10 GMT
Indeed the legs animation is waaaay to fast, but I find that the arm animations is a little too slow compare to the actual speed of the swimming.
Try speed up the arm animation or slower the swim speed, depending of what you want.
Also, I think the female moveset by Kubold (on the asset store) would be a great plus if you're planning to use a wowen for the rest of the game ;)
And no problem with the torch shinning up her butt, if that what she likes...
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Post by manwitch on Apr 22, 2020 20:01:38 GMT
And no problem with the torch shinning up her butt, if that what she likes... Who doesn't?? Thanks for the input. I truly love Kubolds stuff, but I'm going to try to make them all myself... and after epic fails, I'll get out the checkbook ;) I need to do some key removal and stuff yet and fix a little of the left hand coming out of the water, I'll take the "too slow for swim speed" into consideration for sure. Thanks again for the input!
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Post by gerardo on Apr 29, 2020 3:31:03 GMT
I dont want to offend you in any way, great work, but the way she works with her arms and legs gives me vibes of CJ from San Andreas
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Post by manwitch on Apr 29, 2020 11:37:56 GMT
I'm pretty much "unoffendable" ALL comments will always be welcomed by me. Just the fact that seeing it brought you back to another game you played (good or bad) makes me happy.
I've actually made quite good headway on the arms AND legs and optimizing. I also fixed up the splash and water rings.
I'll try to get another video going today showing the improvements.
Thanks again for the response.
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Post by manwitch on Apr 29, 2020 12:20:04 GMT
Here is some footage of the "cleaned up" version as well as a new splash and water ring.
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Post by sjl on Apr 29, 2020 12:57:36 GMT
I personally would look for a more natural walk animation better suited for your character unless you like the "walk like a boss " animation
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Post by manwitch on Apr 29, 2020 13:05:41 GMT
LOL thanks for the suggestion! This is all about the swimming animation not the walk. I haven't even begun to fight with the walks and runs and strafes and... and ... and .... But I'm having a blast and learning like crazy! Thanks again for your input!
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Post by komposite on Apr 29, 2020 14:20:16 GMT
Yeah, it's a bit "like a boss" indeed, all look a bit stiff, especially regarding the foots, you would expect a more subtle animation regarding the type of chara (realistic human) that you are using. It feel like your missing some key animations, the more you have, the more precise you get, the more realistic you can be. Check how to slice animations in different pose and gestures, youtube have plenty of vidz covering the subject, that would help you a lot.
Good luck, animations (just like any other job in the industry) is a job in itself, few years to learn, a lifetime to master.
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Post by manwitch on Apr 29, 2020 15:01:18 GMT
Thanks for the insight komposite. Just talking about the swimming animation, Does the stiff feet apply? Or are you just referring to the walk?
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Post by komposite on Apr 29, 2020 15:04:45 GMT
Yeah, I was referring to the swimming animation only. The upperbody is ok, even if it's a bit stiff, but clearly, not as the leg. It looks like you have two states for the leg, up and down, and then the engine interpolate between these two, and make it quite robotic. You honestly didn't took the easiest thing to do for a start
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Post by manwitch on Apr 29, 2020 15:13:51 GMT
Sweet, thanks for the input. I'll take a look at some videos. I was thinking of moving to the under water animations and then I will need to rework the above water to fit with those, so I will sure try and make it look more realistic when I get that far. And yea, I know these animations aren't the best/easiest to start with but they were the ones that inspired me to go farther into creating them so.... feet first into the fire!
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