men11
Junior vMember
Posts: 25
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Post by men11 on Apr 22, 2020 10:43:12 GMT
Following this ( OUT DATED ) TOTURIAL also (OUT DATED ) Documentation 5:36 check Damage is no longer available only ( check damage type and check damage amount ) and neither of them has look at damage sender 2- Creating new Action/Decision Script Outputs this error: NullReferenceException: Object reference not set to an instance of an object Invector.vCharacterController.AI.FSMBehaviour.vNodeMenus.CreateScriptAsset (System.String templatePath, System.String destName) (at Assets/Invector-AIController/FSM/Editor/Menus/vNodeMenus.cs:92) Invector.vCharacterController.AI.FSMBehaviour.vNodeMenus.CreateFSMScript (System.String assetTemplate, System.String defaultName) (at Assets/Invector-AIController/FSM/Editor/Menus/vNodeMenus.cs:68) Invector.vCharacterController.AI.FSMBehaviour.vNodeMenus.CreateNewAction () (at Assets/Invector-AIController/FSM/Editor/Menus/vNodeMenus.cs:36) Invector.vCharacterController.AI.FSMBehaviour.vFSMPropertyView+<>c.<AddComponentContext>b__9_0 () (at Assets/Invector-AIController/FSM/Editor/Views/vFSMPropertyView.cs:222) UnityEditor.GenericMenu.CatchMenu (System.Object userData, System.String[] options, System.Int32 selected) (at <78f1ad0f25c84e3ca853e639f50d95f5>:0) Please help !!
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