men11
Junior vMember
Posts: 25
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Post by men11 on Apr 22, 2020 16:40:24 GMT
could someone help please this video is full of bugs. I don't know what's wrong Youtube Link : - read the description for more details . Plus FSM AI editor can't zoom in or out nodes are created anywhere :( , so once I create a node I keep looking everywhere :(:(
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men11
Junior vMember
Posts: 25
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Post by men11 on Apr 22, 2020 17:47:56 GMT
How long would it take to get a support?
I have to do lots of things today, I've sent couple of emails , uploaded a video , made 2 posts here.. am I missing something?
Is there is any better or more stable version I can use ? or is there is a better unity version that i can use instead?
I've tried a new scene and done everything again from scratch .... the same result ... it bugs all the time... although ( No console warnings or errors so don't stress urself about that too much )
any explanation would be appreciate it.
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Post by komposite on Apr 22, 2020 20:03:05 GMT
You're clearly have something wrong with your animator... You're having many parameters missing, as well as some layers.
Did you took the one by default from Invector ? And did you deleted something of it ?
Missing parameters or layers does not make error, but warning, but in the end, the function won't work.
So, I suggest you to download again the package in a a fresh clean project in a fresh unity version (2019.3 max).
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men11
Junior vMember
Posts: 25
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Post by men11 on Apr 22, 2020 22:52:09 GMT
You're clearly have something wrong with your animator... You're having many parameters missing, as well as some layers. Did you took the one by default from Invector ? And did you deleted something of it ? Missing parameters or layers does not make error, but warning, but in the end, the function won't work. So, I suggest you to download again the package in a a fresh clean project in a fresh unity version (2019.3 max). Different computer , Fresh Scene , Fresh project with New Imported package version is on the top of the video 2019.3.8f still results are weird , no bugs in the console but Flee action is buggy ... I didnt even add the head tracking part ... I expected the bot to activated Immediately .. It seems to be ignoring it most of the time and when it works it works for much less than what it suppose to be.
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men11
Junior vMember
Posts: 25
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Post by men11 on Apr 23, 2020 11:25:43 GMT
Update :
I've tried the package with version 2018.4.20f1 ...
same problem
I've even removed the waypoint
first hit makes the bot flee and run off then attempt to go back to his idil position , If i hit him during this process nothing happen , He just takes damage but once he reaches that point if I hit him he rans off again.
I think the package has lot's of problems I need support or please tell me how long would it take , I've lots of works depending on it.
If u can't fix it please let me know and refund me , So I can look for an alternative that works
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Post by komposite on Apr 23, 2020 16:04:14 GMT
Add a delay of 10 in the transition from the flee state to idle state.
And watch the tutorial, you obviously missed some points
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men11
Junior vMember
Posts: 25
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Post by men11 on Apr 23, 2020 17:16:15 GMT
Add a delay of 10 in the transition from the flee state to idle state. And watch the tutorial, you obviously missed some points Obviously that didn't help..... the script containing a bug OBVIOUSLY. conditions ain't right and I've found another bug for the Listening , I'll post it on youtube too.... the package is not as advertised at this point .... I got no support here either unfortunately
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men11
Junior vMember
Posts: 25
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Post by men11 on Apr 23, 2020 17:48:54 GMT
I don't know why no one have officially replied to my e-mails so far but I'm not happy so far with it I had to redo the Flee script to make it work. The code itself has a bug but no also the go to noise is bugged :(
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Post by komposite on Apr 23, 2020 21:28:24 GMT
Your speed is set to idle on the go to noise.
Have you watched the tuto, seriously ?
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Post by komposite on Apr 23, 2020 21:30:58 GMT
Like, I'm not a programmer, and I can work my way around the FSM and the code, and everything is working rather fine on my side, so, I guess you're missing something at some point
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men11
Junior vMember
Posts: 25
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Post by men11 on Apr 24, 2020 7:59:49 GMT
Your speed is set to idle on the go to noise. Have you watched the tuto, seriously ? Why are u tagging me into that video? it's not even related to the issue I'm facing , the package was imported without a problem. I've watched It appears to be outdated as well .... package installation is much different from that one.
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men11
Junior vMember
Posts: 25
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Post by men11 on Apr 24, 2020 8:02:38 GMT
Like, I'm not a programmer, and I can work my way around the FSM and the code, and everything is working rather fine on my side, so, I guess you're missing something at some point Maybe because you have some older version or something, I've tried it on unity 2018 and unity 2019 and both of them had the same bugs , I've tried it on different Laptop as well. Flee script had a bug I twicked it myself , it's not perfect but definitely works better than the way it was before. I got no replies from (Invector team) so I guess this package has been depreciated and would no longer be supported by the team.
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Post by komposite on Apr 24, 2020 11:19:12 GMT
I have the last version of the FSM AI, I running it on Unity 2019.1 and everything works fine on my side.
And no, the FSM package is far from being depreciated, the team is currently working on an update for the TPC, but I'm sure they'll be available as soon as they released that.
And you have different video for the tutorial, some explaining a bit more how the FSM works, check these you on their youtube channel.
Did you tried the examples scene in the meantime ? Take a look at the FSM debug of one of the AI to see how they behave.
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men11
Junior vMember
Posts: 25
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Post by men11 on Apr 25, 2020 19:10:41 GMT
yea I did, Its not the same, NOt sure why they are not more active or why documents are outdated :(
I want my AI to jump based on a certain event I don't know how to do it.
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Post by komposite on Apr 25, 2020 21:10:43 GMT
Well, if you don't know how to use a tool, learn how.
You cannot blame the hammer manufacturer if you hit yourself with it.
Regarding what you want to do, you can ask the AI to perform a jump using the action Play Animation with certain condition.
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