|
Post by drenyn on Apr 23, 2020 18:26:46 GMT
Is it possible to release the right hand from the string (IK) temporarily when letting go to fire the arrow, rather than having the hand follow the string back?
|
|
|
Post by sontaichi2 on Jan 4, 2021 4:15:30 GMT
Bump. Id like to know how to do that too : (
|
|
|
Post by MunK on Jan 5, 2021 14:34:24 GMT
Is it possible to release the right hand from the string (IK) temporarily when letting go to fire the arrow, rather than having the hand follow the string back? I'm very interested in that too. It Looks very weird that the hand follows the string on release...
|
|
|
Post by jbacal on Apr 5, 2021 7:28:54 GMT
I too am searching for a solution to this.
|
|
|
Post by jbacal on Apr 6, 2021 17:07:05 GMT
The fix for this bug is to change the vAnimatorTag on the Shot Fire node in the Animator to "Shot Fire" Currently the tag is set to simply "Shot" which causes the disable IK condition in the code to always fail.
|
|
|
Post by manwitch on Apr 8, 2021 2:49:55 GMT
The fix for this bug is to change the vAnimatorTag on the Shot Fire node in the Animator to "Shot Fire" Currently the tag is set to simply "Shot" which causes the disable IK condition in the code to always fail. Thanks for sharing!
|
|
|
Post by Invector on Apr 15, 2021 14:48:30 GMT
The fix for this bug is to change the vAnimatorTag on the Shot Fire node in the Animator to "Shot Fire" Currently the tag is set to simply "Shot" which causes the disable IK condition in the code to always fail. You could also use the tag " Ignore IK" combined with the vAdvancedAnimatorTag which allows you to temporally disable the ik during for ex: 0.3 to 0.8 of the animation
|
|