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Post by adriancabouli on May 1, 2020 5:48:23 GMT
It’s weird but when a particle animation or ui animation executes I see perfect smooth 60fps (or more) but when camera moves or my character moves, its feels like 40 fps, also in debug always shows 60/70fps but like I said the camera /character movement it’s not like 60fps. What could be ?? Also in a fresh invector shooter scene it is happening, and I have a rtx2080 graphics card!! Thanks in advance
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Post by marietta on Jun 22, 2024 14:09:37 GMT
Have you fixed it?
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cheo
New vMember
Posts: 1
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Post by cheo on Jul 10, 2024 10:40:45 GMT
Hello, allow me to bump this thread which deserves much more attention. I have a gaming laptop with a 144hz refresh rate and an RTX 4080, but Invector's camera seems to be unable to handle a framerate superior to 60, it still feels like playing at 60 even if the fps is to be counted by the hundreds. And not only that, the camera sensitivity seems lower when going over 60.
This is a very serious issue in 2024, I cannot imagine releasing a game with a 60 fps cap. To begin addressing this issue, I would first like the dev to confirm this one thing please - you have a 60hz monitor right ?
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Post by marietta on Jul 10, 2024 11:23:54 GMT
Hello, allow me to bump this thread which deserves much more attention. I have a gaming laptop with a 144hz refresh rate and an RTX 4080, but Invector's camera seems to be unable to handle a framerate superior to 60, it still feels like playing at 60 even if the fps is to be counted by the hundreds. And not only that, the camera sensitivity seems lower when going over 60. This is a very serious issue in 2024, I cannot imagine releasing a game with a 60 fps cap. To begin addressing this issue, I would first like the dev to confirm this one thing please - you have a 60hz monitor right ? It feels like 60 fps because camera update located in fixed update, you can try decrease fixedDeltatime to 1/144 and it will be feltlike 144 fps, I don’t know, why creator calls camera update in fixedupdate instead lateupdate
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