men11
Junior vMember
Posts: 25
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Post by men11 on May 15, 2020 10:23:56 GMT
If I didn’t (delay to Enable FSM ) and set a destination to the spawned AI … they never move .. they stay on Idle on the other hand if I used (delay to Enable FSM ) It reaches the destination and apparently enables the FSM ( because I can see it on Idle ) but that is it , it never leaves the Idle phase no matter what. anyone knows how to fix that ?
I'm trying to get the AI to go to a destination after been spawned. and if he found (target layer) "player" on it's way FSM anystate is suppose to be active to engage that player. otherwise, FSM should be activated once he reach the destination ( because if its active while destination is set , It just bugs not sure why)
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Post by Invector on May 16, 2020 12:58:15 GMT
Did you check the FSM Arena demo scene? it's set up to go to a destination and they enable the FSM as you wanted Take a look and compare to your settings to see the difference
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