arsen
New vMember
Posts: 5
|
Post by arsen on May 25, 2020 20:27:57 GMT
vShooterMeleeInput its madness component...
If i add it to units - player control all it units... Its not Input component, this component control everything - input, animator, health etc...
I cant create AI with this component.
Ok... i cant use it in network, - all players with this component control by everybody.... I can add check if it Mine, but it unuseful, why other players must be have module to input? Only player can use keyboard and mouse, why input must be on UNIT? Input must be on other Object - not on player....
I need more information how rework this very strange component to work in network... Its
|
|
arsen
New vMember
Posts: 5
|
Post by arsen on May 25, 2020 20:45:20 GMT
I think... I cant use player control without this module (vShooterMeleeInput), i need Init this module to work, all players must be initialized too. I think i set this module to disabled to all. Only player module is enabled. Maybe its help.
Else way do check if Mine, very very very many places need this check - Update, FixedUpdate, Late, AnimatorMove and etc. I think first way with disabled module a better...
|
|
|
Post by uberwiggett on May 26, 2020 1:03:19 GMT
sorry mate, I don't quite understand what you're trying to say. If you are having issues with getting the shooter template to be network replicated, please understand that the template has not been created with multiplayer in mind. I'd also suggest checking out the Multiplayer addon thread, Wesley has integrated the template with PUN, and no doubt faced similar issues to you and has managed to overcome them. You might find more info in that thread that will help you.
|
|
arsen
New vMember
Posts: 5
|
Post by arsen on May 26, 2020 5:04:52 GMT
I want say vShooterMeleeInput its one big issue. Its not created with multiplayer and its not created for singleplayer - very hard create AI bots with this module.
|
|
arsen
New vMember
Posts: 5
|
Post by arsen on May 26, 2020 5:57:37 GMT
sorry mate, I don't quite understand what you're trying to say. If you are having issues with getting the shooter template to be network replicated, please understand that the template has not been created with multiplayer in mind. I'd also suggest checking out the Multiplayer addon thread, Wesley has integrated the template with PUN, and no doubt faced similar issues to you and has managed to overcome them. You might find more info in that thread that will help you. Its absolutly normal if it template dont contain network support i understant this. Its unnormal if module control keyboard / mouse, hud - connected to Unit with animator (i mean playble unit). Why not connect all game to player unit? - Bad joke.
If it template rework to independent hierarchy, its make very easy network integrate, and very good in singleplayer. I mean vShooterInput module need be reworked fully.
But ok... If it very hard disconnect this module from player, i disable this module (to other players) and integrate network (TNET3).
|
|