zeker
Junior vMember
Posts: 47
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Post by zeker on May 29, 2020 15:15:05 GMT
Hello! Im thinking of adding Grapples/Judo throws like this to my project.
How could i do this with the invector system? Im using hipfire + melee systems. I wanna have an easy "counter" button to perform throws when enemies get too close. But when i try to play the animation of the throw the colliders seem to reject each other and everything looks weird. Is there any option in the asset to allow characters to grapple?
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Post by komposite on May 30, 2020 19:42:02 GMT
That's actually something quite easy to do : Use generic animation (for the player), and vEvent with Delay to trigger animation and death of the AI.
If you have FSM AI, take a look at the free stealth kill add-on, it will show you the basic principle of how to use it, then, you can easily apply it to a character for taking them down in no time.
Do not hesitate to ask if you need more detail regarding this ;)
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zeker
Junior vMember
Posts: 47
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Post by zeker on May 30, 2020 20:27:09 GMT
when you say generic animation, you mean to set the animation as generic rather than humanoid on importing? cause all my animations are humanoid. (never actually worked with generic animations, only used humanoids)
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Post by komposite on May 30, 2020 20:52:10 GMT
I'm talking about the vTrigger Generic Action, check the demo scene, it's what is used to make your character climb, jump over, etc... It can actually be used to make your character "grab" (there is no actual grab, has your enemy do not become a child of your chara) when placed in front of an enemy. Here is a pick to give you a start :
And don't forget to use the vEvent with delay to make your enemy start is own anim, kill him at the end, etc...
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zeker
Junior vMember
Posts: 47
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Post by zeker on Jun 23, 2020 21:55:42 GMT
I tought i had replied before, sorry. Hey so i been trying to work this out, and im kind of confused with all the settings the generic actions have.
So far i disabled colliders and gravity, however now when i start the scene the character with the trigger dissapears. (probably falls behind the ground).
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Post by komposite on Jun 24, 2020 8:55:31 GMT
Could you post a video or something ?
And I guess I'll make a tutorial for how to achieve that, It wasn't that easy at the end...
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zeker
Junior vMember
Posts: 47
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Post by zeker on Jul 17, 2020 12:14:42 GMT
that would be very useful im still wrestling with this D:
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Aaron
Junior vMember
Posts: 44
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Post by Aaron on Jul 23, 2020 22:30:18 GMT
Please make a video! I would also love to be able to do this. I tried a few times using the stealth template and couldn't get it right.
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Post by komposite on Jul 24, 2020 8:54:19 GMT
Well, my system is not working perfectly neither, so I'll have to dive in a bit more into it, and maybe seek help from dev friends, but as it's not my main project right now and that I got a lot of work, I can't do that for now.
I'll try to see if I can during the summer, otherwise, September will be more doable.
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