|
Post by nmezero776 on Jun 2, 2020 11:45:40 GMT
ok. so i bought the FSM AI v1.1.1, eventhough i'm using the updated 3rd person 2.5.2. i understand there may be issues with some compatibility, so i tried only loading the FSM AI into a clean project and still have the same problems.. my AI won't move. i've looked at a few tutorials, and i'm pretty sure i'm doing everything right. the only difference seems to be my list of animator controllers. my install does not include the "AI" versions of the example or preset animator controllers. what am i doing wrong? thanks for your time. i tried to capture a video of this, but the video did not show the menus.
So, to reiterate, i am missing the Invector@AI_blahblahblah files. But the tutorials are, i believe, the beta form of the template.
|
|
|
Post by nmezero776 on Jun 2, 2020 19:29:13 GMT
not sure what i did yet... but this time it worked. he's wandering around. i should be able to figure it out.
|
|
|
Post by nmezero776 on Jun 2, 2020 19:52:02 GMT
ok, ACTUALLY, the only two that move around on their own are FSM_Blind, and the Civillian_to_Shooter behaviors. Any insight on why the others aren't moving around?
|
|
dayus
New vMember
Posts: 8
|
Post by dayus on Jun 2, 2020 20:45:08 GMT
You added a navmesh!?
|
|
|
Post by nmezero776 on Jun 2, 2020 22:24:17 GMT
yes. i've selected the plane (ground) and marked it as static and walkable (via the navigation window), and then baked it. the FSM_Blind and FSM_CivillianToShooter behavior controllers both make the AI wander around. with every other one provided, they go from t-pose to idle, and just stand there.
|
|
|
Post by Invector on Jun 4, 2020 23:35:26 GMT
Check in the inspector controller if the options "Disable Controller On Start" and "Disable Agent On Start" are unchecked.
|
|