dayus
New vMember
Posts: 8
|
Post by dayus on Jun 2, 2020 20:51:23 GMT
Hi, I thinks i found a little bug in the source code... I'm using version 1.1.1. I think there is something wrong with this code if the shooterManager.currentWeapon is null why trying to access it? :
if (shooterManager.currentWeapon)
{
... }
else
{
... if (aimEnable)
{
shooterManager.currentWeapon.onDisableAim.Invoke();
... }
}
|
|
|
Post by Invector on Jun 4, 2020 23:36:56 GMT
Reimport the Shooter Template to your project, you probably forgot to uncheck the ThirdPerson folder when importing the FSM AI so you overwrite some scripts that are not updated yet for the FSM package.
|
|