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Post by gamifytheworld on Apr 28, 2018 19:23:24 GMT
I've figured out how to wire those back in. Now I'm having issues with the animator controller for the AI: Animator is not playing an AnimatorController UnityEngine.Animator:SetBool(String, Boolean) Invector.vCharacterController.AI.v_AIAnimator:LocomotionAnimation(Single, Single) (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterAI/v_AIAnimator.cs:151) Invector.vCharacterController.AI.v_AIAnimator:UpdateAnimator(Single, Single) (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterAI/v_AIAnimator.cs:32) Invector.vCharacterController.AI.v_AIController:ControlLocomotion() (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterAI/v_AIController.cs:114) Invector.vCharacterController.AI.v_AIController:FixedUpdate() (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterAI/v_AIController.cs:34) I'm going to read through the documentation, but it appears that with a default fresh setup, the demo scenes aren't working for me. I'm on 2017.40f1. Not sure if that has anything to do with it. Hmm could be. As of now I've only released until 2017.3 and it works fine there. Pretty sure I thoroughly tested the demo scenes for 2017.3 as well . How about the invector demo scenes ? Everything seems to work right on the Invector demo scenes. I haven't tried to create anything from scratch with your package yet because I typically like to set it up and dissect the demo scenes in conjunction with the documentation. I've watched all of your tutorials on YouTube (very well done and informative), but I haven't stepped through them with the packages, as I just purchased it. I'll do some more investigation. If you come up with anything, please let me know.
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Post by gamifytheworld on Apr 28, 2018 19:56:40 GMT
I updated to 2017.4.1f1, created a fresh Invector project, imported EvilA, updated enums, and the problem still exists. The console also gets flooded with the following message:
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Not sure what that is about. I'm going to downgrade to 2017.3 and see if it has something to do with Unity.
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Post by gamifytheworld on Apr 28, 2018 21:03:03 GMT
I've figured out how to wire those back in. Now I'm having issues with the animator controller for the AI: Animator is not playing an AnimatorController UnityEngine.Animator:SetBool(String, Boolean) Invector.vCharacterController.AI.v_AIAnimator:LocomotionAnimation(Single, Single) (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterAI/v_AIAnimator.cs:151) Invector.vCharacterController.AI.v_AIAnimator:UpdateAnimator(Single, Single) (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterAI/v_AIAnimator.cs:32) Invector.vCharacterController.AI.v_AIController:ControlLocomotion() (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterAI/v_AIController.cs:114) Invector.vCharacterController.AI.v_AIController:FixedUpdate() (at Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterAI/v_AIController.cs:34) I'm going to read through the documentation, but it appears that with a default fresh setup, the demo scenes aren't working for me. I'm on 2017.40f1. Not sure if that has anything to do with it. Hmm could be. As of now I've only released until 2017.3 and it works fine there. Pretty sure I thoroughly tested the demo scenes for 2017.3 as well . How about the invector demo scenes ? Latest: - Downgraded to 2017.3.1f1
- Created a fresh project
- Imported Invector
1.2 - Imported EvilA
- Refreshed Enums
- Setup EvilA Shooter demo scenes in build settings
- Loaded Shooter/LevelLoader 2 scene
- Pressed Play
Once I click on Start > New Game, the console reports:
And the game will not play. There are warnings prior to the error messages: The same exact problem happens with the melee demo scene. Loading any of the Invector demo scenes works without errors or warning. At this point, it seems there is something wrong with the latest version. I'd be happy to work through this via private messaging/discord/Skype so we can track it down. Please let me know if you have time to do this. I'm not working this weekend and I'll be working all hours on my Unity project, so I can be available at most any time. Thanks!
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Post by tharindu on Apr 29, 2018 7:21:57 GMT
Assuming somethings in the HUD have changed. The sphere sensor seems like a problem with the AI prefabs. Let me take a look and let you know.
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Post by tharindu on Apr 29, 2018 8:27:30 GMT
gamifytheworld thanks a lot for pointing this one out man. appreciate it. Looks like all the enemyhealthUI objects in the game changed somewhere in the latest version and as most of my scene objects aren't prefab-ed the changes didn't carry over. Basically if you search for the enemyhealthUI objects, and take a look at the v_SpriteHealth script attached to them you'll see the health bar, health bar slider, damage delay slider and the damage text properties not being populated. I fixed this in both scenes and already uploaded a patch to sellfy. But as usual asset store will take a bit of time to review and publish. So if you can't wait for a couple of weeks and since your weekend is already going to be dedicated to this, hit me up on skype and I will send you the fixed package directly. I've pmd the skype ID to you. Sorry for this inconvenience and once again, appreciate pointing this one out. Cheers!
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Post by lokiare on Apr 30, 2018 21:04:19 GMT
I gotta say this is a great add on. I love it so far.
I couldn't find anything about this, but is there a way to disable automatic leveling? I want the character to have to go to a specific location to level up using a menu. At the moment I've got the automatic stat leveling turned off, but it still levels up when the xp reaches the next level value.
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Post by tharindu on May 1, 2018 15:55:47 GMT
I gotta say this is a great add on. I love it so far. I couldn't find anything about this, but is there a way to disable automatic leveling? I want the character to have to go to a specific location to level up using a menu. At the moment I've got the automatic stat leveling turned off, but it still levels up when the xp reaches the next level value. Thanks man and good idea. I'll come up with something this weekend
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Post by tharindu on May 25, 2018 16:02:51 GMT
After a really long issue with uploads, I finally managed to get the last update I sent to sellfy ages ago, submitted to the asset store today. more than 25 days later -________-
Hopefully you guys will get the fix asap as I've requested on submission. fingers crossed
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Post by winseral on May 31, 2018 3:36:36 GMT
Hi,
Could you confirm an issue with 2018.2 beta implementations of this package, I ran the demo and after the first enemy AI contact the FPS drops to 5-.5fps.
Thanks
I have now tried this on 2017.4 is also cause the same issue of drop FPS. Have tested 2018.2 with 40 AI with standard Invector Shooter and worst I was getting was 35FPS.
Thanks
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Post by tharindu on Jun 1, 2018 15:44:46 GMT
I can check with 2018.1 . Wouldn't recommend checking stuff out on the betas to be honest :(
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ricon
New vMember
Posts: 9
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Post by ricon on Jun 2, 2018 5:47:53 GMT
in 2018.1 many errors so I stay on 2017 for now
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Post by tharindu on Jun 2, 2018 5:49:10 GMT
in 2018.1 many errors so I stay on 2017 for now It's got some great features to be honest. In future if most assets don't abide by those rules or don't utilize the ECS and job systems for their work, they are missing out on some great stuff. But it doesn't apply to everything of course.
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ricon
New vMember
Posts: 9
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Post by ricon on Jun 2, 2018 5:53:48 GMT
yep agree on that! And also, 2018 breaks some stuff, you can not run 2018 and 5.6 on the same computer because you will get some very weird error messages...
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kendall
Junior vMember
EQUIP
Posts: 48
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Post by kendall on Jun 6, 2018 3:23:59 GMT
hello i try to use the package in the unity 2018 with the invector latest version and a lot of errors pops ups
Assets/EviLA-RPGPack/Scripts/Core/Actions/vGenericQuestAction.cs(4,16): error CS0234: The type or namespace name `CharacterController' does not exist in the namespace `Invector'. Are you missing an assembly reference?
Assets/EviLA-RPGPack/Scripts/Core/Components/vLootTable.cs(5,16): error CS0234: The type or namespace name `ItemManager' does not exist in the namespace `Invector'. Are you missing an assembly reference?
Assets/EviLA-RPGPack/Scripts/Core/Components/vQuestItemCollection.cs(3,16): error CS0234: The type or namespace name `ItemManager' does not exist in the namespace `Invector'. Are you missing an assembly reference?
and 136 other more with the same problem does not exist in the namespace `Invector'. Are you missing an assembly reference
any idea how to fix it?
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Post by tharindu on Jun 6, 2018 6:53:06 GMT
hello i try to use the package in the unity 2018 with the invector latest version and a lot of errors pops ups Assets/EviLA-RPGPack/Scripts/Core/Actions/vGenericQuestAction.cs(4,16): error CS0234: The type or namespace name `CharacterController' does not exist in the namespace `Invector'. Are you missing an assembly reference? Assets/EviLA-RPGPack/Scripts/Core/Components/vLootTable.cs(5,16): error CS0234: The type or namespace name `ItemManager' does not exist in the namespace `Invector'. Are you missing an assembly reference? Assets/EviLA-RPGPack/Scripts/Core/Components/vQuestItemCollection.cs(3,16): error CS0234: The type or namespace name `ItemManager' does not exist in the namespace `Invector'. Are you missing an assembly reference? and 136 other more with the same problem does not exist in the namespace `Invector'. Are you missing an assembly reference any idea how to fix it? Haven't tried on 2018. Will check asap.
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