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Post by newbie on Jun 19, 2018 15:25:48 GMT
No Hope for Unity 2017.4.1f1 to many errors came i don't what to do to fix this error or just the unity 2017.4.1f1 didn't compatible with this add-on ?
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Post by tharindu on Jun 20, 2018 19:54:05 GMT
Hello.
If you didn't read the manual before doing anything and got so many errors my suggestion is to read the quick start video on the asset page (a little outdated but should be good enough to follow) or read the manual.
It's officially only compatible until 2017.3 but don't see what drastically changed in 2017.4 to break it.
I can check the errors but I am down with chicken pox. Will at least take a week or two to recover, so you're on your own till then :(
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Post by newbie on Jun 21, 2018 11:25:36 GMT
oh i'm wrong i forget because i didn't read the manual XD now it's work Fine except on selling item on Vendor when i press "sell" then the game pause and 1 error pop-up
#get well soon
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Post by naktim on Jun 22, 2018 16:47:11 GMT
I Just buy but so many error please help !!! I'm so sad... did u will fixit and update? total have 24 error ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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Post by sectuz on Jun 22, 2018 17:02:39 GMT
if u cant read Doc, at least look at last few comments lol
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Post by tharindu on Jun 22, 2018 21:51:35 GMT
I Just buy but so many error please help !!! I'm so sad... did u will fixit and update? total have 24 error ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Nothing works without a bit of effort ;) Read the manual or watch the quick start video. Good luck!
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Post by tharindu on Jun 22, 2018 21:52:17 GMT
oh i'm wrong i forget because i didn't read the manual XD now it's work Fine except on selling item on Vendor when i press "sell" then the game pause and 1 error pop-up
#get well soon Cheers and thanks man. Can you screenshot the error to me ?
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Post by newbie on Jun 23, 2018 5:37:23 GMT
Update:i try the Melee Demo scene it's Work Perfectly Fine when i using Shooter Demo Scene it's came up with 3 error in the Pic.
it is ok your thought ?
i use Default Invector shooter_melee Inventory and copy some Gameobject on VCustom_QuestInventory and i put it on Invector shooter_melee Inventory now i can click the quest menu via Shooter_melee invenctory.
because when i using QuestInventory_melee it's work fine can equip weapon and potion etc.. but i can't equip bow.
[Problem in QuestInventory_Shooter] QuestInventory_shooter it doesn't work even when i use weapon and when picking some item questInventory_Shooter can't locate any weapon in Inventory because it's empty when i use QuestInventory_shooter. here some of my error while Dropping item via inventory and selling item via Vendor
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Post by tharindu on Jun 23, 2018 16:37:57 GMT
Update:i try the Melee Demo scene it's Work Perfectly Fine when i using Shooter Demo Scene it's came up with 3 error in the Pic.
it is ok your thought ?
i use Default Invector shooter_melee Inventory and copy some Gameobject on VCustom_QuestInventory and i put it on Invector shooter_melee Inventory now i can click the quest menu via Shooter_melee invenctory.
because when i using QuestInventory_melee it's work fine can equip weapon and potion etc.. but i can't equip bow.
[Problem in QuestInventory_Shooter] QuestInventory_shooter it doesn't work even when i use weapon and when picking some item questInventory_Shooter can't locate any weapon in Inventory because it's empty when i use QuestInventory_shooter. here some of my error while Dropping item via inventory and selling item via Vendor
I don't seem to be having the weapon picking up problem to be honest. Will check this more when I can. There are a couple of reasons for the exceptions though. The vendor problem is actually a fault of mine. In the shooter item list inside the RPG pack ItemListData folder, for the items being sold by the vendor, it's possible that the CurrencyIndexInManager and BuyPriceFromVendor and SellPriceToVendor attributes aren't maintained. When you maintain those attributes, the exception shouldn't popup. Second one could be a mistake on your side. Always only use ONE item list. ItemListData files should be one and the same for your player, your item manager and the quest system objects too. Otherwise what would happen is that the item numbering would be different (for example in the demo scene's item list data the bow is 20 but in the standard list it could be 15) between the two lists. This could cause some problems between referencing as one list doesn't have the other item by ID and as a result, some null pointer exceptions.
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Post by tharindu on Jun 23, 2018 16:51:05 GMT
newbie : I forgot to address the bow. The reason for this not being equippable is that the bow is of a different item type. It's not shooter but a type called archery. So if you want it to be equipped, you need to do a small change to the quest inventory (shooter) prefab. You need to find the equipslot object you need to modify, and add the item type "archery" to it. Like below.
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Post by newbie on Jun 24, 2018 1:02:20 GMT
i already fix the QuestInventory shooter now i can equip bow and melee weapon.
1 problem left XD
how can i maintained CurrencyIndexInManager and BuyPriceFromVendor and SellPriceToVendor attributes to work in vendor while selling and buying ?
i can't wait for the next update Evila RPG Pack -Dialogue system -Dialogue Player decision
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Post by tharindu on Jun 24, 2018 9:49:00 GMT
i already fix the QuestInventory shooter now i can equip bow and melee weapon.
1 problem left XD
how can i maintained CurrencyIndexInManager and BuyPriceFromVendor and SellPriceToVendor attributes to work in vendor while selling and buying ?
i can't wait for the next update Evila RPG Pack -Dialogue system -Dialogue Player decision
Simple open the item list, expand the item and add those attributes. Those updates may come , may not come Building a node editor is not an easy task and these days I am stuck with my office work quite a bit. But it's not off the tables, so it'll see the light of day for sure, but after delays
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Post by uberwiggett on Jun 24, 2018 14:03:55 GMT
the dialogue one is a biggie, dialogue is really needed for quests in rpgs, but I figured out how to do some tricky tricks with the invector tutorial dialogue boxes in order to replicate some old styl epen and paper rpgs that I am using in my tutorial series. Once I get my hands on the AI update I'll be restarting my game dev series and I can show you guys how to use that while you wait for the dialogue updates.
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Post by darknubis365 on Jun 25, 2018 0:03:18 GMT
the dialogue one is a biggie, dialogue is really needed for quests in rpgs, but I figured out how to do some tricky tricks with the invector tutorial dialogue boxes in order to replicate some old styl epen and paper rpgs that I am using in my tutorial series. Once I get my hands on the AI update I'll be restarting my game dev series and I can show you guys how to use that while you wait for the dialogue updates. Very interested in seeing how you did this?I tried using Fungus but i couldnt even edit the block and not many tutorials on that stuff so i'd be interested in learning this in the meantime
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Post by newbie on Jun 25, 2018 0:28:08 GMT
i already added those 3 attribute i set the Gold to type: Currency and CurrencyIndexManager attribute and while on Vendor Item like Potion i set the Attribute to BuyPriceFromVendor (a value of 35) , SellPriceToVendor(same set value of 35) and a CurrencyIndexManager i set it the value of "0" when buyung item from vendor it didn't direct from my inventory.
Do i need to input 0 value ?
form CurrencyIndexManager = 0 ?
BuyPriceFromVendor = 0 ?
SellPriceToVendor = 0 ?
Evila RPG Pack Support Rate of Gold like price?
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