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Post by tharindu on Jun 28, 2018 23:33:26 GMT
newbie No worries mate. The update will take a bit of time to hit the asset store. It's already on the sellfy store. Getting an error on the editor when trying to upload to asset store. Usual scene.
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Post by darknubis365 on Jun 30, 2018 18:23:12 GMT
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Post by tharindu on Jun 30, 2018 18:45:38 GMT
Can anyone explain how i can fix this i replace UI several times and checked to see if everything looked correct,even dropped the demo's scene UI in and it still doesnt show the experience and level anymore Can you show the contents of the trend holder object in your scene just to be sure? Nothing seems wrong frankly from looking at your current setup. It could some other problem with the quest system setup that's crashing before the level manager update runs. Are you using my save/load system in the game?
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Post by darknubis365 on Jun 30, 2018 19:24:45 GMT
All seems normal to me and no i havent messed with the saving yet only having everything function how i want right now
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Post by tharindu on Jun 30, 2018 19:42:31 GMT
I wonder if you're using the latest Invector controller without updating the rpg pack. The reason is I see that compiler down at the bottom in an rpg pack script due to namespacing. Could be a consequence of that causing a mayhem somewhere. In any case can you disable the trends from the vlevelmanager and see what you get? I will check if I can help in a while.
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Post by darknubis365 on Jun 30, 2018 20:14:52 GMT
I wonder if you're using the latest Invector controller without updating the rpg pack. The reason is I see that compiler down at the bottom in an rpg pack script due to namespacing. Could be a consequence of that causing a mayhem somewhere. In any case can you disable the trends from the vlevelmanager and see what you get? I will check if I can help in a while. Not sure but i fixed it i just reimported the package
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Post by tharindu on Jun 30, 2018 20:20:54 GMT
darknubis365 Just checked an empty scene with only 01. a player with item manager and a weapon equipped at start with level manager script 02. the trends object 03. the xp hud object 04. an AI with experience component hooked up to give experience to player when dead. Works like a baby. I am assuming it's bad setup of something else in the player that is actually hampering with the functionality of the experience hud. For example, for the experience hud to work properly, it will access the current instance of the vThirdPersonController component and get its level manager component. If it's unable to fetch the component, it'll not update anything in the UI. that's when the default text will just appear on the experience hud. This will never happen in a properly setup scenario. Try debugging through the vExperienceHUD script's InitXPSlider function. Perhaps you'll find the solution there. Also note that if you're using the latest 1.2.1 or 2.3.1 update of the invector controller, you need to wait for the RPG pack 1.2.1 update.
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Post by darknubis365 on Jun 30, 2018 20:30:57 GMT
darknubis365 Just checked an empty scene with only 01. a player with item manager and a weapon equipped at start with level manager script 02. the trends object 03. the xp hud object 04. an AI with experience component hooked up to give experience to player when dead. Works like a baby. I am assuming it's bad setup of something else in the player that is actually hampering with the functionality of the experience hud. For example, for the experience hud to work properly, it will access the current instance of the vThirdPersonController component and get its level manager component. If it's unable to fetch the component, it'll not update anything in the UI. that's when the default text will just appear on the experience hud. This will never happen in a properly setup scenario. Try debugging through the vExperienceHUD script's InitXPSlider function. Perhaps you'll find the solution there. Also note that if you're using the latest 1.2.1 or 2.3.1 update of the invector controller, you need to wait for the RPG pack 1.2.1 update. Oh ok well i got it to work by reimporting i guess whatever was missing or changed thanks i'll note this info above in case i i need it in the future.I will also display what i am working on in my own thread i have a few questions about both assets and i think its better to post a thread so i can get the proper help with what i want to get done.Since we are talking about UI though have you tried dialogue system for unity to work with this?
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Post by tharindu on Jun 30, 2018 20:48:12 GMT
darknubis365 Just checked an empty scene with only 01. a player with item manager and a weapon equipped at start with level manager script 02. the trends object 03. the xp hud object 04. an AI with experience component hooked up to give experience to player when dead. Works like a baby. I am assuming it's bad setup of something else in the player that is actually hampering with the functionality of the experience hud. For example, for the experience hud to work properly, it will access the current instance of the vThirdPersonController component and get its level manager component. If it's unable to fetch the component, it'll not update anything in the UI. that's when the default text will just appear on the experience hud. This will never happen in a properly setup scenario. Try debugging through the vExperienceHUD script's InitXPSlider function. Perhaps you'll find the solution there. Also note that if you're using the latest 1.2.1 or 2.3.1 update of the invector controller, you need to wait for the RPG pack 1.2.1 update. Oh ok well i got it to work by reimporting i guess whatever was missing or changed thanks i'll note this info above in case i i need it in the future.I will also display what i am working on in my own thread i have a few questions about both assets and i think its better to post a thread so i can get the proper help with what i want to get done.Since we are talking about UI though have you tried dialogue system for unity to work with this? The one from pixel crushers ? Nope. I wanted to make my own dialog system, but writing a decent node editor is such a pain in the ass. I wanted to use the node framework from Seneral. but it's a bit too advanced for me to learn quickly. Right now I am onsite recovering after a week of chicken pox and still working xD So I don't think I'll be able to look at the dialog system for some time. But when I am home after this engagement, I will restart my work on the dialog system.
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Post by darknubis365 on Jun 30, 2018 20:57:39 GMT
Yea that one from Pixel Crushers but sorry to hear that man hope you get over the pox soon,I wouldnt mind waiting for your dialogue system but if you dont got the time as of now i understand that i'll try messing around with this things maybe i'll get something out of it for us i'll certainly post it if i do.Im just now starting to learn how to use both assets good.I have a few questions about animations also.For example i see the combo that is set up is A B C,What if i wanted to add additional combos for the same buttons,Havent figured that out yet but im having fun now messing around lol
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Post by tharindu on Jun 30, 2018 21:01:47 GMT
Thanks man. The pox is over for now. But I am recovering from all the lost energy. Hard to do anything like walking for a long distance and stuff still . If you look through the threads there was one from shadex who explained animations and animators and how to add extra animations to invector in great depth. There are so many places to learn from. it's a good thing to mess around. you learn something always.
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Post by tharindu on Jul 1, 2018 23:18:42 GMT
UPDATE V1.2.1_01 Polish Pass
A minor polish pass update was sent to both asset store and sellfy just now. Sellfy owners can download it now but as usual asset store owners will have to wait forever till asset store deems necessary The following fixes / polishing were done. 01. It's now possible to have multiple quest list files in the asset folders without screwing up the RPG pack. So you can have individual quest files for individual scenes if that's how your game works instead of a giant world. Rejoice! :D 02. Fixed some bugs on the shooter quest inventory prefab. 03. Polished the demo scenes quite a bit, especially the shooter demo, like fixing issues with the AI. 04. Changed the custom settings section of the quest list data to be "less confusing" by properly grouping filters into categories.
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Post by darknubis365 on Jul 2, 2018 3:53:37 GMT
1* Assets/EviLA-RPGPack/Scripts/MenuSystem/vCheckpointLoader.cs(52,32): error CS1061: Type `object' does not contain a definition for `AddListener' and no extension method `AddListener' of type `object' could be found. Are you missing an assembly reference?
Assets/EviLA-RPGPack/Scripts/MenuSystem/vGameLoader.cs(49,32): error CS1061: Type `object' does not contain a definition for `AddListener' and no extension method `AddListener' of type `object' could be found. Are you missing an assembly reference?
How come i get these two errors now importing again doesn't fix this issue?
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Post by tharindu on Jul 2, 2018 5:37:16 GMT
Youre probably importing wrong. Delete the entire rpg pack folder and reimport please. If I am not getting any compile errors in the project you shouldn't be too.
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Post by darknubis365 on Jul 2, 2018 7:45:28 GMT
Youre probably importing wrong. Delete the entire rpg pack folder and reimport please. If I am not getting any compile errors in the project you shouldn't be too. Yea i did that like 3 times now but i'll figure it out thanks idk seems like its not importing those two files.Ik if i delete the registry it will delete my project files settings.I'll probably have to copy things over to a new project
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