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Post by tharindu on Jul 2, 2018 7:57:17 GMT
Youre probably importing wrong. Delete the entire rpg pack folder and reimport please. If I am not getting any compile errors in the project you shouldn't be too. Yea i did that like 3 times now but i'll figure it out thanks idk seems like its not importing those two files.Ik if i delete the registry it will delete my project files settings.I'll probably have to copy things over to a new project I will try re-importing the packages when I am home from sellfy into a new project to see if I am encountering the same errors. You usually get quite a lot of import problems so I am assuming it's a problem over there ;) I may be wrong haha.
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Post by darknubis365 on Jul 2, 2018 10:07:15 GMT
Well i uninstalled the RPG asset and it works,i reinstalled it and those same 2 errors came back,I dont know what it could be i didnt do much of anything:UPDATE I just tried in a new project got the same two errors come up,When you get a chance try checking these two files vCheckpointLoader,vGameLoader i opened them up but i didnt explanation for the error for a fix.But those are the only error that i get maybe asset store upload update for your asset already.But its a new thing for me i didnt do anything harsh in my project since my last few post
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Post by tharindu on Jul 2, 2018 11:26:46 GMT
No worries mate. I will check at my earliest and let you know what I see.
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Post by darknubis365 on Jul 2, 2018 11:44:01 GMT
No worries mate. I will check at my earliest and let you know what I see. Thanks alot
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Post by tharindu on Jul 2, 2018 20:15:26 GMT
@darknubis, hey man just checked. I have no issues. May I know the exact version of your controller and the exact version of the RPG pack you're trying to extract to it.
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Post by tharindu on Jul 2, 2018 20:20:56 GMT
UPDATE 1.2.1_01 is now on asset store!
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Post by darknubis365 on Jul 2, 2018 21:37:45 GMT
Working inside new project after deleting all registry not much work lost i was just messing around anyhow,But i cant figure what could have cause that to keep coming back
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Post by tharindu on Jul 2, 2018 21:43:49 GMT
Working inside new project after deleting all registry not much work lost i was just messing around anyhow,But i cant figure what could have cause that to keep coming back What version of invector and what version of RPG Pack are you using ? Use matching versions. 1.2.1 of invector will only work with the same version of RPG pack. That's how my upgrades work. Can't help when you don't answer the question anyway
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Post by darknubis365 on Jul 3, 2018 4:22:24 GMT
Working inside new project after deleting all registry not much work lost i was just messing around anyhow,But i cant figure what could have cause that to keep coming back What version of invector and what version of RPG Pack are you using ? Use matching versions. 1.2.1 of invector will only work with the same version of RPG pack. That's how my upgrades work. Can't help when you don't answer the question anyway Well i was using the asset store versions my project is never fully started on i only throw things in scene and examine and play with them so i didnt want to have you stop your work and daily life for something simple as that lol. Also i think i got the Pixel Crushers working and im playing around with that.I seen some questing things in this interface i want to see if when your RPG pack quest updates will the DS asset update some how in the UI?How hard would that be to integrate?Im not quite done playing around but hopefully i can come up with something that works along side of Invector's add-ons
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Post by uberwiggett on Jul 3, 2018 7:53:16 GMT
the pixel crushers dialogue asset allows you to use LUA functions and call other functions so you may be able to tie it in with the rpg addon to complete quests etc. Would take a little bit of coding know how though.
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Post by tharindu on Jul 3, 2018 15:31:33 GMT
The idea I have is to basically create a simpler dialog system for use with the RPG Pack rather than go for integrating it with another. It only adds to my workload to maintain an integration. On the other hand if I have my own product I know it back to front, easier to modify, works with invector and all the perks. Gotta release it soon though ;) haha
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Post by darknubis365 on Jul 4, 2018 3:39:46 GMT
The idea I have is to basically create a simpler dialog system for use with the RPG Pack rather than go for integrating it with another. It only adds to my workload to maintain an integration. On the other hand if I have my own product I know it back to front, easier to modify, works with invector and all the perks. Gotta release it soon though ;) haha Sounds good i cant wait for that and trying to integrate i really rather not but only because i'm like not even novice in scripting i do so it does tend to get confusing using a lot of components but its how i learn i go in and study the errors and do research on them =)
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Post by tharindu on Jul 19, 2018 11:03:39 GMT
Refreshing to see at least one dumbass sometimes. Comes with big attitude, not responding to emails sent further, claims to have 7 years of unity experience but cannot get a simple instruction to work :/
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cyhak
Full vMember
Posts: 80
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Post by cyhak on Jul 24, 2018 21:26:50 GMT
Hi Tharindu its me again i updated the API and got this Error :S
Assets/EviLA-RPGPack/Scripts/Core/UI/vQuestOptionWindow.cs(25,32): error CS1061: Type `Button' does not contain a definition for `interactable' and no extension method `interactable' of type `Button' could be found. Are you missing an assembly reference?
Can you help me please ? Thank you !!
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Post by tharindu on Jul 25, 2018 0:11:24 GMT
Hi Tharindu its me again i updated the API and got this Error :S Assets/EviLA-RPGPack/Scripts/Core/UI/vQuestOptionWindow.cs(25,32): error CS1061: Type `Button' does not contain a definition for `interactable' and no extension method `interactable' of type `Button' could be found. Are you missing an assembly reference? Can you help me please ? Thank you !! May I know what engine you're on ? I support only until 2017.4 for now.
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