|
Post by tharindu on Nov 16, 2018 8:35:54 GMT
I think there was a youtube video that did something similar to prop models with clothes. perhaps you could use a similar items. It's like equipping weapons in a way, just on your body head and stuff. Btw not to be rude, but I'd like the RPG Pack forum thread to tave questions on the RPG Pack. Appreciate if this thread isn't being derailed
|
|
|
Post by shadex on Nov 21, 2018 20:51:37 GMT
I think there was a youtube video that did something similar to prop models with clothes. perhaps you could use a similar items. It's like equipping weapons in a way, just on your body head and stuff. Btw not to be rude, but I'd like the RPG Pack forum thread to tave questions on the RPG Pack. Appreciate if this thread isn't being derailed Hi, I want my game to have stuff like in CoD and Destiny 2. How do i do FPS in RPG pack?
Good to have you back Tharindu! Hope your well!
|
|
|
Post by uberwiggett on Nov 21, 2018 22:34:47 GMT
I think there was a youtube video that did something similar to prop models with clothes. perhaps you could use a similar items. It's like equipping weapons in a way, just on your body head and stuff. Btw not to be rude, but I'd like the RPG Pack forum thread to tave questions on the RPG Pack. Appreciate if this thread isn't being derailed Hi, I want my game to have stuff like in CoD and Destiny 2. How do i do FPS in RPG pack?
Good to have you back Tharindu! Hope your well!
Hi shadex, I think you will find Invector is set up primarily as a third person controller, however there is a community addon for FPS mode. The rpg pack doesn't require a specific controller so you will be able to overlay an FPS mode on it just fine. You can utilise the quest system to have objectives on your level like in cod, and use generic actions to unlock new upgraded weapons like in destiny and cod. I hope this helps with your project, it sounds very exciting!! xD j/k Edit: also for anyone waiting on me to reply to help requests I apologise, I am in the middle of moving house so everything is out of whack but I will spend december/january with little else to do after work but sit at my computer so I will be focusing on my RPG tutorial series (hoping to finish before christmas) and fulfilling help requests
|
|
|
Post by tharindu on Nov 22, 2018 8:02:04 GMT
Haha you guys xD I am doing much better and hopefully I'll make a recovery for the better. I will not be participating as much as I used to in asset development and I honestly hope to RPG pack going for free for sometime because I cannot overwork myself along side my regular job. I will also try and support the queries where I can and hopefully will be able to sneak in one or two new features to keep things going.
|
|
|
Post by darknubis365 on Nov 25, 2018 23:25:17 GMT
Anyone found a quick for the vendor? It works in and out sometimes if you reload the project it will start back working just wondering if anyone else been trying to figure this one out yet?
|
|
|
Post by michal on Nov 27, 2018 18:47:13 GMT
Hello. I am new to invector controller and Evila Rpg Pack. I want to ask the question about new version of mele combat controller. Is it working with this rpg pack ? I am askin because i got some errors. Another question is : i need melee and shooter controller or i need only one of them ? I saw video tutorial where i have to click on vItemEnumsRpgPack and refresh and this sort out some of the errors buyt i still have 7.
Assets/EviLA-RPGPack/Scripts/Experience/Components/vLevelManager.cs(261,71): error CS0117: `Invector.vItemManager.vItemType' does not contain a definition for `Shooter' Assets/EviLA-RPGPack/Scripts/Experience/Components/vLevelManager.cs(261,34): error CS1928: Type `Invector.vItemManager.vItemManager' does not contain a member `GetCurrentlyEquippedWeapon' and the best extension method overload `EviLA.AddOns.RPGPack.Experience.ItemManagerExtensions.GetCurrentlyEquippedWeapon(this Invector.vItemManager.vItemManager, Invector.vItemManager.vItemType, string)' has some invalid arguments Assets/EviLA-RPGPack/Scripts/Experience/Components/vLevelManager.cs(339,43): error CS0234: The type or namespace name `vShooter' does not exist in the namespace `Invector'. Are you missing an assembly reference? Assets/EviLA-RPGPack/Scripts/Experience/Strategies/StatHandlers/Classes/ShooterWeaponDamageStrategy.cs(31,52): error CS0234: The type or namespace name `vShooter' does not exist in the namespace `Invector'. Are you missing an assembly reference? Assets/EviLA-RPGPack/Scripts/Experience/Strategies/StatHandlers/Classes/ShooterWeaponDamageStrategy.cs(45,28): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer Assets/EviLA-RPGPack/Scripts/Experience/Strategies/StatHandlers/Classes/ShooterWeaponDamageStrategy.cs(48,28): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer Assets/EviLA-RPGPack/Scripts/Experience/Strategies/StatHandlers/Classes/ShooterWeaponDamageStrategy.cs(68,84): error CS0117: `Invector.vItemManager.vItemType' does not contain a definition for `Shooter'
Edit
Ah there is redme file... sorry
ok i still have one error Assets/EviLA-RPGPack/Scripts/Experience/Customization/vLevelManagerCustom.cs(53,36): error CS0246: The type or namespace name `ShooterWeaponDamageStrategy' could not be found. Are you missing an assembly reference?
|
|
|
Post by darknubis365 on Nov 29, 2018 1:23:57 GMT
If you dont have the shooter installed it will give this error you need to comment the sections in the IF statements.I think it says this in the file also when you double click the error
|
|
|
Post by michal on Nov 29, 2018 6:36:39 GMT
I know and i did this. But after modifications in ShooterWeaponDamageStrategy i have this one :
Assets/EviLA-RPGPack/Scripts/Experience/Customization/vLevelManagerCustom.cs(53,36): error CS0246: The type or namespace name `ShooterWeaponDamageStrategy' could not be found. Are you missing an assembly reference?
FOR MELEE ONLY USERS
01. Comment out the content of the script ShooterWeaponDamageStrategy.cs ( what does it mean ? comment all waht is inside this script from the beginning to the end ? If yes then after doing this i get this error above ) 02. in the vLevelManager.cs script go to line 256,334 and follow instructions in the comments (done)
|
|
|
Post by tharindu on Nov 29, 2018 6:58:56 GMT
I know and i did this. But after modifications in ShooterWeaponDamageStrategy i have this one : Assets/EviLA-RPGPack/Scripts/Experience/Customization/vLevelManagerCustom.cs(53,36): error CS0246: The type or namespace name `ShooterWeaponDamageStrategy' could not be found. Are you missing an assembly reference? FOR MELEE ONLY USERS 01. Comment out the content of the script ShooterWeaponDamageStrategy.cs ( what does it mean ? comment all waht is inside this script from the beginning to the end ? If yes then after doing this i get this error above ) 02. in the vLevelManager.cs script go to line 256,334 and follow instructions in the comments (done) The pack wasn't developed for use if you don't know have the least bit of coding skills to be honest. It's a simple error that you have there. Comment out the content of the script means exactly what you asked. Comment out the whole script. If you still get any errors, comment out the references that use a ShooterWeaponDamageStrategy. In the error you can see that there's a reference on line 53 that still uses that class.
|
|
|
Post by michal on Nov 29, 2018 16:03:16 GMT
Ok i undesrtand that if i do not know nothing about the language in which the plugin is made it can be not for me, anyway this still show that the instructions in redme file is not complete, because there is nothing about vLevelManagerCustom.cs and line 52 and 53 to comennt. And still if this is for people hwo know how to write scripts then why redme file ? anyway now it is working fine.
|
|
|
Post by tharindu on Nov 30, 2018 4:14:19 GMT
Ok i undesrtand that if i do not know nothing about the language in which the plugin is made it can be not for me, anyway this still show that the instructions in redme file is not complete, because there is nothing about vLevelManagerCustom.cs and line 52 and 53 to comennt. And still if this is for people hwo know how to write scripts then why redme file ? anyway now it is working fine. The readme file is actually meant for folks like you who still like to purchase or download the asset and still give it a go despite not having great coding skills. Every asset is meant to be a starting point, not a hand holder to be honest But I agree, it's a bit outdated. When I am back from my break due to personal health problems, first thing I am going to do is do a major revision to the RPG pack's functionalities and documentation :D
|
|
|
Post by bond007in on Dec 2, 2018 10:45:59 GMT
Hey. I have problems with saving equipment.
|
|
|
Post by dreamwalker on Dec 3, 2018 7:16:21 GMT
It doesnt matter which version of unity I use I am still having vendor problems since the 1.2.3 update, the previous version worked. Ive changed the colours of the buttons so that's not the problem. I've followed the tutorials to the word but I still cannot buy anything. Does someone have a fix for this please?
|
|
|
Post by moabishere on Dec 3, 2018 15:42:25 GMT
Hey guys, I have a question for all that using the quest system.
Instead of getting quests from an NPC, I want to give quests to the player using a trigger.
As an example, there is an area full of enemy AI's. Without talking to any NPC, when you come closer to that area, quest system should assign a quest to the player like : "KILL ENEMIES: ACCEPTED" and as a description on the left, "Kill all enemies in the area".
Is it possible, actually it should act like "Initial quest" which we can select from the quest list and automatically assigned and accepted.
|
|
|
Post by darknubis365 on Dec 4, 2018 2:46:05 GMT
It doesnt matter which version of unity I use I am still having vendor problems since the 1.2.3 update, the previous version worked. Ive changed the colours of the buttons so that's not the problem. I've followed the tutorials to the word but I still cannot buy anything. Does someone have a fix for this please? Look inside the item manager and make sure the item for GOLD is set to currency sometimes the item list bugs out when its imported,Also check to make sure that the gold has these attributes [currencyindex] to let system know its currency [sellitemtovendor] to sell item to vendor[Weighteddroprate] is chance of the enemy dropping the currency.Hopes this helps explain some things to check to try to get that working.It depends on what you have installed i guess on the itemlist it gets mixed up sometimes
|
|