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Post by tharindu on Dec 4, 2018 8:02:54 GMT
Hey guys, I have a question for all that using the quest system. Instead of getting quests from an NPC, I want to give quests to the player using a trigger. As an example, there is an area full of enemy AI's. Without talking to any NPC, when you come closer to that area, quest system should assign a quest to the player like : "KILL ENEMIES: ACCEPTED" and as a description on the left, "Kill all enemies in the area". Is it possible, actually it should act like "Initial quest" which we can select from the quest list and automatically assigned and accepted. There's a trigger system that's based on generic actions. The demo scene has an example. You can accept a quest, complete a quest and even fail a quest on interaction.
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Post by dreamwalker on Dec 11, 2018 7:01:12 GMT
It doesnt matter which version of unity I use I am still having vendor problems since the 1.2.3 update, the previous version worked. Ive changed the colours of the buttons so that's not the problem. I've followed the tutorials to the word but I still cannot buy anything. Does someone have a fix for this please? Look inside the item manager and make sure the item for GOLD is set to currency sometimes the item list bugs out when its imported,Also check to make sure that the gold has these attributes [currencyindex] to let system know its currency [sellitemtovendor] to sell item to vendor[Weighteddroprate] is chance of the enemy dropping the currency.Hopes this helps explain some things to check to try to get that working.It depends on what you have installed i guess on the itemlist it gets mixed up sometimes Thanks for replying I've tried all your suggestions but it still doesn't work. Ive tried everything now but in every version of unity even the demo doesn't work for buying from the the vendor. I've spend 6 months on this asset everything was going well until the last update which messed everything up. So Im going to put this aside now until its fixed. I will come back to it once the bugs are ironed out because when it works it easy to use. While Im waiting Im going to attempt Quest machine and inventory pro as they have integrations to the shooter template.
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Post by tharindu on Dec 11, 2018 7:31:22 GMT
Look inside the item manager and make sure the item for GOLD is set to currency sometimes the item list bugs out when its imported,Also check to make sure that the gold has these attributes [currencyindex] to let system know its currency [sellitemtovendor] to sell item to vendor[Weighteddroprate] is chance of the enemy dropping the currency.Hopes this helps explain some things to check to try to get that working.It depends on what you have installed i guess on the itemlist it gets mixed up sometimes Thanks for replying I've tried all your suggestions but it still doesn't work. Ive tried everything now but in every version of unity even the demo doesn't work for buying from the the vendor. I've spend 6 months on this asset everything was going well until the last update which messed everything up. So Im going to put this aside now until its fixed. I will come back to it once the bugs are ironed out because when it works it easy to use. While Im waiting Im going to attempt Quest machine and inventory pro as they have integrations to the shooter template. Haven't taken a look at issues on 123 since I got sick. I will check it out when I can see what's going on. You're on the asset store version right ?
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Post by dreamwalker on Dec 11, 2018 7:51:50 GMT
Thanks for replying I've tried all your suggestions but it still doesn't work. Ive tried everything now but in every version of unity even the demo doesn't work for buying from the the vendor. I've spend 6 months on this asset everything was going well until the last update which messed everything up. So Im going to put this aside now until its fixed. I will come back to it once the bugs are ironed out because when it works it easy to use. While Im waiting Im going to attempt Quest machine and inventory pro as they have integrations to the shooter template. Haven't taken a look at issues on 123 since I got sick. I will check it out when I can see what's going on. You're on the asset store version right ? Yes, and Shooter template 1.2.3/FSM AI Template 0.2 from the asset store
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Post by joshbk2 on Dec 24, 2018 23:09:38 GMT
Can anyone please help with vendor, i fixed the ui issue but when i select buy the items isn't added to inventory.
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Post by tharindu on Dec 25, 2018 2:12:44 GMT
Can anyone please help with vendor, i fixed the ui issue but when i select buy the items isn't added to inventory. shooter or melee?
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Post by joshbk2 on Dec 25, 2018 6:59:26 GMT
Can anyone please help with vendor, i fixed the ui issue but when i select buy the items isn't added to inventory. shooter or melee? Shooter
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Post by darknubis365 on Jan 16, 2019 7:36:06 GMT
I had problems with 2 scripts from the newest version it hasnt been fixed yet i cant recall the scripts exactly but i think it was the vendormanager and questsystem manager.cs files try using the ones from the previous version thats working for me
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Post by tharindu on Jan 16, 2019 17:19:21 GMT
I haven't updated the package. Not sure I will be able to for sometime either :( Things have took an even worse turn for me and I was diagnosed with a papillary CA thyroid cancer. I had a thyroidectomy and full central block dissection (over 50 lymph nodes removed because the cancer had spread on the right side of the neck) on the 1st of January (way to start the new year right ? ) and am recovering from it. Waiting for a few weeks till the wound heals so I can start radioactive iodine therapy. Gonna be one hell of a year but I am keeping my hopes positive. After all I survived the 5.5 hour surgery.
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Post by Invector on Jan 16, 2019 19:23:51 GMT
5.5 hour surgery ain't nothing for a tharindu's power will, I'm sure you will recover and get back 10x stronger Keep the positive vibes, and take our good health wishes with you on this therapy bud.
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Post by uberwiggett on Jan 16, 2019 21:45:18 GMT
Damn dude! Was worried when I hadn't heard from you in a while. Hang in there mate, keep strong and get through it.
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Post by tharindu on Jan 17, 2019 4:05:04 GMT
Thanks guys. I had flat lined for a few seconds during surgery and apparently the comeback already was miraculous haha. The radio-iodine therapy will likely determine what sort of prognosis I will have. I've put hours and hours into going through thyroid cancer groups, videos on youtube, reading articles and I gotta say, it looks positive. My case is a bit different where I've lived with it since I was young but everyone thought my neck was looking normal because I was chubby as a kid, so the cancer had its sweet time to grow. I got really lucky, because the doctors did say had I been a few months late, the cancer would have spread to the lungs and bones, and there would have been only a little time left and nothing left to do other than make my life comfortable. I had some CT scans etc and thank heavens the cancer was only still present in the neck a few weeks ago. The radio-iodine is supposed to take it all out. Fingers crossed for a positive prognosis I will keep you all posted.
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Post by darknubis365 on Jan 17, 2019 7:19:10 GMT
Thats sad and good thing you caught that before it could spread more,and we're all praying for you to pull thru this
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Post by Yort_Draeb on Jan 20, 2019 23:40:17 GMT
does anyone else get errors in this section in vQuest: var type = Activator.CreateInstance(typeof(vQuest).Assembly.FullName, "EviLA.AddOns.RPGPack." + targetType.ToString()).Unwrap().GetType(); var targets = FindObjectsOfType(type); foreach (var target in targets) { IQuestTarget _t = (IQuestTarget)target; if (_t.getTargetName().Equals(_targetName)) { _target = _t; break; } }
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Post by uberwiggett on Jan 21, 2019 23:09:13 GMT
Not me, can you elaborate on the error you are getting?
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