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Post by tharindu on Jan 22, 2019 7:28:41 GMT
does anyone else get errors in this section in vQuest: var type = Activator.CreateInstance(typeof(vQuest).Assembly.FullName, "EviLA.AddOns.RPGPack." + targetType.ToString()).Unwrap().GetType(); var targets = FindObjectsOfType(type); foreach (var target in targets) { IQuestTarget _t = (IQuestTarget)target; if (_t.getTargetName().Equals(_targetName)) { _target = _t; break; } } Pretty sure it's on one of the editor scripts. Can I see what exactly you're getting? May I also know the editor version and the scripting runtime you're on?
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Post by peppersfuego on Jan 24, 2019 0:26:04 GMT
Tharindu.. stay strong, continue to build strength and keep your eye on ball.. Life has a way of pitching from the mound in ways we simply cannot predict.. and thank you for taking the time to update us on your personal condition.. I am a fan of your works and look to create something entertaining in large thanks to your amazing programming efforts.
(I in no way am expecting you to take time out from your rehabilitation to assist me with this situation just wanted to chime in my support.. get well my brother.)
Hello to all..
I have pretty much exhausted my efforts to fix what I think to be a last hurdle with installing EvilA RPG Pack v1.3.. below is the message I am receiving in Console. Documentations seems to mention a remedy (DOC 5.If the tag "questAction" is missing in you tags list, add it.) I have attempted to makes sense of this to no avail. So if anyone of you smart fellows can assist me with this dilemma would be greatly appreciated. thanks.
Assets/EviLA-RPGPack/Scripts/Core/Components/vQuestManager.cs(86,48): error CS0123: A method or delegate `EviLA.AddOns.RPGPack.vQuestManager.UpdateInput(Invector.vCharacterController.vMeleeCombatInput)' parameters do not match delegate `UnityEngine.Events.UnityAction<Invector.vCharacterController.vThirdPersonInput>(Invector.vCharacterController.vThirdPersonInput)' parameters
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Post by peppersfuego on Jan 25, 2019 16:47:17 GMT
#Resolved 8^)
If anyone else comes across this same issue simply follow the bread crumbs..
Assets/EviLA-RPGPack/Scripts/Core/Components/vQuestManager.cs(86,48): error CS0123: A method or delegate `EviLA.AddOns.RPGPack.vQuestManager.UpdateInput(Invector.vCharacterController.vMeleeCombatInput)' parameters do not match delegate `UnityEngine.Events.UnityAction<Invector.vCharacterController.vThirdPersonInput>(Invector.vCharacterController.vThirdPersonInput)' parameters
Find vThirdPersonInput script..
change this line: Invector.vCharacterController.vThirdPersonInput
to this line: Invector.vCharacterController.vMeleeCombatInput
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Post by dreamwalker on Jan 27, 2019 14:09:11 GMT
I wish someone with some programming knowledge would take over development of this asset I cant be the only person who wants to make an open world rpg. What sort of game can you make with the third person controller only apart from a crap one. There are some good addons like the HUD Navigation System from sickscore and Easy Build System. But I want dialog/experience/quests/vendors everything so I can get on with actually making my game. This asset had so much promise when I paid for it.
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Post by tharindu on Jan 28, 2019 8:13:12 GMT
Sorry man but I do intend to come back. So until then I wouldn't let anyone take over the asset's development.
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Post by dreamwalker on Jan 28, 2019 14:10:29 GMT
Sorry man but I do intend to come back. So until then I wouldn't let anyone take over the asset's development. Yes totally understand, I would have trouble letting someone else take over my work while I was off sick as well. Ok I will carry on waiting patiently with the rest of your customers for this to be fixed. Plenty of other things to be getting on with .
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Post by uberwiggett on Jan 28, 2019 20:42:40 GMT
Open world RPG isn't something that springs to mind when I use this particular addon, but it can be done. It's very hard to understand different bugs sometimes because they aren't able to be replicated. For instance, some people are having issues with the vendor, however I do not, whether it's from some 3rd party asset or unity version it can be hard to track down what's going wrong.
The only time I have hit bugs in mine is when I've tried to do something but I've set it up wrong. That being said I did help bug hunt a few little glitches in earlier builds. But currently anything working in the demo scene actually works, and the demo scene has a start to finish quest line and progression system, this is where you will have trouble with open world design. Areas of higher enemy difficulties etc may be achievable but trying to block out your quests so that you can't get it until level x, that's something I am not sure this addon can handle. However you are able to use the pixel crushers suite to handle all of that with the invector system.
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Post by dreamwalker on Jan 28, 2019 21:06:32 GMT
Open world RPG isn't something that springs to mind when I use this particular addon, but it can be done. It's very hard to understand different bugs sometimes because they aren't able to be replicated. For instance, some people are having issues with the vendor, however I do not, whether it's from some 3rd party asset or unity version it can be hard to track down what's going wrong. The only time I have hit bugs in mine is when I've tried to do something but I've set it up wrong. That being said I did help bug hunt a few little glitches in earlier builds. But currently anything working in the demo scene actually works, and the demo scene has a start to finish quest line and progression system, this is where you will have trouble with open world design. Areas of higher enemy difficulties etc may be achievable but trying to block out your quests so that you can't get it until level x, that's something I am not sure this addon can handle. However you are able to use the pixel crushers suite to handle all of that with the invector system. Yes you are right I've got Quest machine working with the third person shooter controller but haven't tried dialogue system but I'm sure it will work but that still leaves Inventory/vendors/experience. I know there is an inventory pro integration on here as well but rucksack seems to be the one they are concentrating on now. I just like using Evila's asset because its an all in one, its easy to use well coded and I've spent so much time with it that's what I feel comfortable using. It could very well be the unity version , other assets and setting things up wrong and my inexperience might be the problem here. Ive set quests up fine then for some reason they just stop working. I've also rolled back to the previous version because that's the one that the vendor works. Ive loaded just this asset alone in different versions of unity and sometimes the melee demo works but not the shooter. Just out of interest which version of unity did you use when making your videos?
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Post by tharindu on Jan 29, 2019 5:25:07 GMT
The long term goal was to do a complete rewrite of the RPG Pack using ECS and on Unity 2018 because that's the future and also to make it controller independent so anyone can use it. After I am back from my radio iodine therapy which should end around April, I hope I'll be able to do some unity work.
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Post by uberwiggett on Jan 29, 2019 5:39:12 GMT
With pixel crushers You can manipulate vendors and inventory from the dialogue system I believe, but you'll have to learn how to use it to do that In my current tutorial series I am using unity 2017.2.14f or something like that, it's listed on my first video. I'm not super sure about this vendor bug but a few people have said it's stopped working and i am unsure as to why as mine works fine, so I am assuming others have changed something.
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Post by dreamwalker on Jan 29, 2019 18:00:23 GMT
With pixel crushers You can manipulate vendors and inventory from the dialogue system I believe, but you'll have to learn how to use it to do that In my current tutorial series I am using unity 2017.2.14f or something like that, it's listed on my first video. I'm not super sure about this vendor bug but a few people have said it's stopped working and i am unsure as to why as mine works fine, so I am assuming others have changed something. I think I'm going to give it one more shot. I saved my projects after each video so I will start from episode 10 again before I add all the assets for the terrain and everything else just to make sure its not the assets messing it up. I will use the last 2017 LTS and just get all the core elements working from the rpg pack first. That way I can rule out other assets messing it up which I suspect is the case as you have had no problem getting it working. Thanks once again
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Post by uberwiggett on Jan 29, 2019 22:05:10 GMT
Not a problem. When i get some spare time I will try and sit down with someone with the bug over skype and see if I can't figure it out.
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Post by bskram on Feb 6, 2019 20:06:46 GMT
I had problems with 2 scripts from the newest version it hasnt been fixed yet i cant recall the scripts exactly but i think it was the vendormanager and questsystem manager.cs files try using the ones from the previous version thats working for me Did you get this to work? I have trouble with my vendor randomly works.
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Post by tharindu on Feb 8, 2019 3:50:30 GMT
I really wonder what's going on with Vendor because in my development systems, it works so well, and mind you I create more than one vendor, buy or sell more than just an item and stuff during testing. But lately several posts have come up mentioning that vendor is broken.
I am contemplating a rewrite of the RPG Pack when I am back which is LESS invector dependent. Not to say I will not support invector, but it's to make it less dependent on relying on the invector UI etc. This makes it totally independent of changes coming in when the controller receives an update.
I personally feel like the quests UI deserves a remake.
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Post by bskram on Feb 13, 2019 20:38:40 GMT
I have only set up one vendor, and that vendor works fine if I go it in the start of the game, but only untill I do a quest or interact with a quest provider.
I will set up a second vendor to see if that helps any. Using Invector Shooter 1.3, and RPG Pack 1.2.3
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