|
Post by uberwiggett on Mar 20, 2019 0:54:33 GMT
That bug keeps bugging me because i can't replicate it to figure out what is wrong. I will see what i can do about it this week but so far my issues have been me using it incorrectly.
|
|
|
Post by themikki on Mar 20, 2019 8:33:33 GMT
Hi guys its just me or the save/load system not working ?
|
|
|
Post by enmu99 on Mar 20, 2019 19:39:42 GMT
Hey, I have 2 questions. Firstly, great work so far. I am completely in love with invector and the rpg addon. So my questions are: 1. When my character levels up he dies ... any suggestions how to fix it? 2. How can I implement the save/load system so I can load the game from the slots in the evila rpg menu scene?
|
|
|
Post by darknubis365 on Mar 24, 2019 18:04:29 GMT
Hey, I have 2 questions. Firstly, great work so far. I am completely in love with invector and the rpg addon. So my questions are: 1. When my character levels up he dies ... any suggestions how to fix it? 2. How can I implement the save/load system so I can load the game from the slots in the evila rpg menu scene? Not too sure i'll have to check that all out again,i started to notice if some things arent from the demo scene in your scene things tend to bug out if i can get this all back working well with no errors i'll upload the unitypackage.I never really used the save / load yet because i was always having other issues with some other thing in my project or the invector but im gonna try checking this out again
|
|
|
Post by moabishere on Mar 26, 2019 16:49:47 GMT
Hi guys,
I am using invector shooter latest version and evilas latest version. I have a problem with the vendor system. I made everything right, watched youtube tutorial, I am sure that I did it right. When I go to the vendor, vendor window is shown without a problem. As an example, I made the health potion a vendor item. the vendor is selling 10 potions. Player has enough money to buy all potions (potions are 1 gold, player has 1000 gold) When I hit the OK button, nothing happens.
I trace the code and find this:
in the class vVendorManager.cs, in the line 116 (or around) there is a unity method OnEnable(). I found that this method is never called (which is pretty logical). Since the method is not called, onBuyItem events are never assigned with a method. I replaces OnEnable() with Start() and vendor started to work.
However, when I try to buy 3 potions at first time, there is no problem, 3 bought, 7 left on the vendor. I sold 3 potions to the vendor again. No problem, I have 0, vendor has 10. Then I tried to buy only 1 potion. However, I bought 4 even I selected 1 potion.
What do you think is happening here?
|
|
|
Post by uberwiggett on Mar 27, 2019 2:59:05 GMT
Sounds like it's saving the first purchase number somewhere and when you activate it again it's adding to that number. Might be to do with the changes you made. Were you getting any errors in the console originally? And did you fiddle with the UI to ensure you were highlighting correctly?
I struggled with it originally because the UI was confusing with how it highlighted buttons.
|
|
|
Post by game4fun on Mar 27, 2019 19:11:34 GMT
I am using the latest update Invector Shooter 1/30 and unity 2018.6 last version but RPG dont working with new version ((( The whole project stopped working writes a ibb.co/YbZpY54
|
|
|
Post by uberwiggett on Mar 27, 2019 22:00:44 GMT
I believe rpg pack works wint 1.2.3 and not 1.3, as title above. You can probably fix some features but there were some other changes that might nuke some features
|
|
|
Post by betamax on Mar 28, 2019 0:23:06 GMT
If Evila is going to abandon his work, could invector pick it up and make an asset out of it?
|
|
|
Post by darknubis365 on Mar 29, 2019 2:11:26 GMT
If Evila is going to abandon his work, could invector pick it up and make an asset out of it? I dont think Invector will i believe the dev said that in a post on here before we will need to wait for Evila's recovery wish him well
|
|
|
Post by tharindu on Mar 29, 2019 17:07:43 GMT
darknubis365 thanks man. Guys I am not going to abandon the asset. Sometimes I don't know if some of you really understand the gravity of "having a cancer". I cannot prioritize a unity asset over my life. I am sorry but that's kind of the reality that I am going through at the moment. I am undergoing surgeries, and medication and what not. It's not the easy way out of anything. I am supposed to take some radioactive iodine and go into complete isolation from April 10th until 10th of May. After I come out of this I will continue working on the asset. Until then, all I can ask is to be patient.
|
|
|
Post by game4fun on Mar 29, 2019 21:23:46 GMT
I wish you recovery. I was just asking if someone could fix it .. Or are there any news?
|
|
|
Post by uberwiggett on Mar 30, 2019 6:02:08 GMT
All good Tharindu, please ignore the forums mate, just focus on recovery! I have a family member about to start treatment too, you can't let your mind worry about this. I'm going to make time to test 2018.3+1.3+rpg addon to see if I have the ability to fix it. If not, I am actually looking at writing my own RPG stats system and I will include an integration to Invector 1.3, it won't have all the same functionality but hopefully it will alleviate some of the burdens.
|
|
|
Post by beinomat on Apr 14, 2019 13:23:27 GMT
Hi guys, I am using invector shooter latest version and evilas latest version. I have a problem with the vendor system. I made everything right, watched youtube tutorial, I am sure that I did it right. When I go to the vendor, vendor window is shown without a problem. As an example, I made the health potion a vendor item. the vendor is selling 10 potions. Player has enough money to buy all potions (potions are 1 gold, player has 1000 gold) When I hit the OK button, nothing happens. I trace the code and find this: in the class vVendorManager.cs, in the line 116 (or around) there is a unity method OnEnable(). I found that this method is never called (which is pretty logical). Since the method is not called, onBuyItem events are never assigned with a method. I replaces OnEnable() with Start() and vendor started to work. However, when I try to buy 3 potions at first time, there is no problem, 3 bought, 7 left on the vendor. I sold 3 potions to the vendor again. No problem, I have 0, vendor has 10. Then I tried to buy only 1 potion. However, I bought 4 even I selected 1 potion. What do you think is happening here? Solution right here!
Changing the OnEnable() to Start() fixed the vendor issue for me! And I don't have any problems with the amounts on multiple purchases. (Everything worked before except there was no actual transaction happening when hitting OK to buy)
|
|
|
Post by moabishere on Apr 17, 2019 11:17:55 GMT
Hey folks!
I want to ask sth.
In evila's main menu, we can load a game that is saved before. It works without a problem. I wanted to give to player the option that s/he can load a game during the gameplay. The player simply presses the ESC button, pause menu appears. (also 'P' key shows the pause menu) I placed another button in that menu which is called "Load Game". When player hits the button, Game Slots appears as in the main menu window. Then the player selects a saved game, then checkpoints are listed. Everything to that point works great. When the player selects a checkpoint to load, savesystem acts like it is working. However, after the scene is loaded, not the actual save data is reflected to the scene or the player.
Long story short, save system works in the main menu, but not in other scenes that includes player object in it.
Anyone is able to make the load system work outside the main menu??
|
|