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Post by nickyg on Jun 11, 2020 17:42:15 GMT
Hello, I am trying to create a Crocodile for my game. The I am using a capsule collider because its the best shape for the body of the croc. I'm not sure what is happening but I think by putting the capsule collider on the z axis is causing problems but I'm not sure if that's true. I've been messing around with different settings but I'm at a loss, I have no idea whats going wrong. Is the capsule collider interfering with the rigidbody? Or is it something to do with the Agent Type? Video of the croc in actionThanks!
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Post by nickyg on Jun 14, 2020 15:52:04 GMT
Got it to work. I was using Nodes and not way points. I also just recreated the Animator controller from scratch instead of using an already setup AI animator controller.
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Post by tiko479 on Jul 6, 2020 15:30:34 GMT
Got it to work. I was using Nodes and not way points. I also just recreated the Animator controller from scratch instead of using an already setup AI animator controller. That is awesome man. Is it much different from setting up human AI?
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Post by nickyg on Jul 25, 2020 15:23:29 GMT
It is I would say. The Generic AI demo given by Invector on their YouTube channel essential does a humanoid style monster so it doesn't go into things like adjusting the Combat Range. It took me a week to figure out why my croc wasn't attacking my character and it had to do with the combat range only being its stomach and not where the animation was happening the mouth. In the future, when I get a lot better, I want to make some in-depth videos of how to do generic monsters.
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