Post by WithinAmnesia on Jun 21, 2020 4:56:09 GMT
What would it take to convince the staff at Invector to create an honest effort RPG module that has even the most bog standard of RPG features for the Third Person Controller series?
1.) - Wearable Armour (Head, Shoulders, Arms, Wrist, Hands, Chest, Waist, Back, Legs, Feet, Neck, Finger, Trinket etc.)
2.) - Full Quest System (Quest text start -> progress -> hand in, quest rewards, quest chains etc.)
3.) - Character Statistics and Abilities and Classes (Character Levels, Experience Tables, Character Class Abilities, Character Health resource bar, Energy resource bar, Mana resource bar, Spirit / Chi resource bar, Strength, Agility, Constitution, Intellect, Perception, Charisma, Weapon Skill, Climbing Skill; Like with dungeon and dragons style character sheets etc.)
4.) - Save-able character slots (for saving games / auto save like an MMORPG to also enable multiple playthroughs and replayablity with different character combinations)
5.) - Loot Tables and Loot Windows (To enable shared drop tables and item drops based on % chance to further enhance replayablity, like Diablo, WoW, Borderlands series etc.)
6.) - Colour Coded Item Qualities (Bog standard in most every RPG and loot drop games for it works well)
7.) - Mounts (Everyone likes these in RPGs)
8.) - Player Item Banking / Stash (To enable long term exploration and dungeon delving and create the foundation for player housing / base)
9.) - Inventory Item Sounds (Item Icons make noises when picked up and put down to add extra polish to the tinkering in the inventory).
10.) - Crafting and Profession skill system (To enable extra player depth and world interaction, gather herbs make potions, mine ore make armour etc.)
These features are found everywhere today and player expectation takes these feature for granted expecting these features to be found in most all RPGs today in some capability. All of these features enable player character depth and progression and are quintessential components to current day RPGs. I know that Invector has the ability and talent to achieve these features and could even make money as an extra module.
Hell I would pay $500 for a separate module that was compatible with Invector's Third Person Controller although I know that I am not alone and hordes of people would jump at a complete full blooded RPG toolset in Unity; there is nothing on the market like it and I have searched for over a decade!
So what would it take to convince the staff at Invector to create a full blooded RPG module for the Third Person Controller series?
I at least have spent much more than $500 dollars on this quest to find the complete full blooded RPG engine and I would be very willing to drive this project further past the finishing line; and everyone wins! Invector has another commercial module product, my decades quest for a full blooded RPG engine akin to Mount and Blade would find victory and thousands of aspiring RPG developers would have a fair shot at making great games of their dreams!