Hi all, Has anyone noticed the below? pic is from the Shooter Melee Demo scene.
When using the Assault Rifle which used AimID 02, when moving the aim and it comes close to a object, the outer reticule offsets / snaps to that object. You can see in the picture with my awesome arrows and also the blue dot shows where the bullet will go even though the aim centre is off to the right.
Edit, I found a Setting called Aim Center to Aim Target on Aim ID 02, when enabled the above doesn't happen, but the snapping onto the object does. So when moving the aim from open space to an object - in this case the Target Practice Object, the crosshair snaps onto the target practice object. Seems to only happen on the target practice object
Anyone have a fix? Lock on is not turned on either. Thanks!
hmm bit hard to tell without a video to show what you mean, but from what I am gathering, you're saying that the big dot is offset from the center point when near the sign. I believe this could be because the large dot is representing the overall direction, but the cursor is "snapping" to the target because the line of fire is being blocked by the target. It's a matter of depth perception, the reticule and the dot are on a 2d layer, but what's effectively happening here is the big dot is actually beyond the sign, but the reticule is representing where the shot is actually going to hit (with penetration it'd continue along toward the dot).
edit upon investigation, i believe what I have said above is correct, I've made a video to showcase it, is this the issue you mentioned?
The bullet get off the weapon not the camera. Some games use the camera to projetc bullets. but in invector systema the weapon project the bullet.
This is not a problem. GTA use this system and others shooter games. But if you wanna a game with camera projecting the bullet, need to enter in the vShooterMeleeInput and change how aim works and where bullet getoff.
Hi Invector, What I am after is for the Big Dot (Aim Center?) to move and stay with the rest of the crosshair. It doesnt matter where the bullet comes from for my purposes. I found a partial solution without having to change how the aim works,
I disabled the Aim Center directly under Simpleaimgroupe on AimID2, then, created a new AimCenter under the valid and made it a dot. seems to work.
My only question now is what causes the 'snapping' when the crosshair moves onto or very near an object? you can see it in the vid uberwigget posted.
My guess is it is a raycast from the weapon muzzle point toward the aimpoint hitting an object, thus changing the reticule position. Are you sure you want to alter this? You will end up with bullets not hitting things you are aiming at.