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Post by coolguyplatinum on Jun 26, 2020 19:31:34 GMT
Rotation problem. Probably isnt an Invector problem but just thought I'd ask if anyone
is experiencing the same thing or at least know a solution.
Whenever I import fbx files and pick humanoid, it always has my characters and animations standing at the wrong angle in the preview and also the root motion is the wrong angle.
But in blender it is just fine.
I already did so many steps to find my own solution. Looked at youtube vids and such.
This problem is what is keeping my character from doing combinations at the right angle.
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Post by coolguyplatinum on Jun 26, 2020 20:02:57 GMT
I just looked over everything again and it seems once I enable the root motion...
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Post by axbaby123 on Jun 26, 2020 20:59:35 GMT
I just looked over everything again and it seems once I enable the root motion... The model is in T-pose?
Animations attached to the model or model is posed for animations?
You could import the model to www Mixamo.com, rotate the Fbx , create a new skeleton/avatar and export as Unity FBX .. takes about 5 minutes
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Post by coolguyplatinum on Jun 28, 2020 15:36:06 GMT
Alright Ill check it out. Thanks.
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