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Post by unitjs15 on Jul 1, 2020 8:19:57 GMT
Hello
I just purchased the footstep system asset from unity store, and something very weird is happening to me.
It seems to work, but it works only with one foot. I set it up just like the documentation says, and both spheres are colliding with the terrain, and I have not modified the triggers or anything.
When the character walks, I only get one footstep (i am not using invector controller, I have my own)
Any reason why this is happening? I am on 2018.4 LTS
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Post by Invector on Jul 1, 2020 13:29:52 GMT
Check your character animation to see if the foot is actually getting up/down so that the trigger exit and enter. You can also make the trigger smaller and move to a better position to guarantee the hit detection
We want to add support to trigger via animation event as well for the next update, so this it will always trigger the sound regardless if the collider actually collide or not with an object.
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