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Post by digdugkim on Sept 16, 2020 22:45:27 GMT
Hi. I like how the script works but when I move into close into melee range the camera rotates in the (+) Y-axis to change the camera view to top down. It appears the controller is looking at the target's feet and not at his head. How do I change this so the camera aims forward at the target without rotating the camera vertically? Thanks!
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Post by laowai on Sept 23, 2020 13:00:37 GMT
Having the same issue and it's driving me crazy!
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Post by Invector on Sept 23, 2020 13:44:57 GMT
You could lower the limit the AngleY in the LockOn CameraState
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Post by laowai on Sept 23, 2020 15:37:28 GMT
You could lower the limit the AngleY in the LockOn CameraState Thanks for the prompt reply. I couldn't find the LockOn CameraState on the vThirdPersonCamera. Is it the Aiming state?
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Post by Invector on Sept 23, 2020 16:53:27 GMT
If you don't have a custom camerastate when locking on, it's probably the Strafing state... just hit play, lockOn to something and check your CameraState inspector
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