|
Post by jeffprosbt21 on Sept 22, 2020 6:30:23 GMT
So I have a custom script to fire grenade launcher rounds if it hits something and it has a rigid body it adds force to that rigid body(likes blowing up cubes.)
I added a way for the AI to be killed by the explosion's radius and it does that plus ragdolls on death. I thought it would automatically add force's to the ragdoll but it doesn't. How can I accomplish this?
|
|
|
Post by komposite on Sept 23, 2020 17:06:45 GMT
You should have a vExplosive object in that rocket (check the original vRPGammo), and how they use event to enable the explosion.
You might have to chance the force mode tho, just play around with it until it feels good
|
|